DOS2DE had a recent (well at least the most recent one considering how old the game is) update that changed one of the core combat mechanics that I found a lot of fun while playing.
I didn’t update my game though, so no idea if I would consider it to be as good as I did before, but it was a pretty fun game and the game that made me realise I like turn-based combat.
Earlier, it used to be that certain status effects (from abilities) are not applied if the ability is blocked by physical/magic armour.
There was a perk to enable status effects to work even in that condition.
The new update made it so that status effects will be applied even on having armour, effectively making the perk useless too.
I tend to have fun with low health, high magic armour characters, filling the whole place with oil and fire and destroying enemies with fire and lightning before my armours ran out. In this case, my characters could just die even with full armours.
The mechanic also created some interesting challenges like having to deplete enemy armour before hitting with the status effect attack.
I think that after this update, I can just use Blinding Light as my opening move.
it used to be that certain status effects (from abilities) are not applied if the ability is blocked by physical/magic armour.
There was a perk to enable status effects to work even in that condition.
Yes, that is also what I remember.
The new update made it so that status effects will be applied even on having armour
What? Why would they do that, doesn’t seem to make a lot of sense. Sorry to hear it.
On steam you can downgrade via beta branch selection
Btw, I tried to find more info about this but found nothing, neither discussions about the Torturer talent being useless now, nor anything in the notes of the latest patches, which is weird considering that it would be a significant mechanics change. Do you still remember what patch it was? I would really like to read up on / confirm it.
I myself tried to find a related article when I was replying earlier.
Couldn’t find anything.
I remember the news of the armour mechanics changes being a part of the announcement for Tablets, Switch et c. so I tried in that direction.
Maybe the fans hated the idea so much that they didn’t go ahead with the announced change? And maybe that was just a pre-release announcement which I’m unable to find any-more.
And? It has negative reviews too. I’m sure many people loved it, but many others didn’t. And there are many more who never played it because they didn’t like the original or heard bad things. Sequels are more likely to be purchased by people who liked the original game.
Edit: You fanboys are something else. Downvote reality all you want, other people are allowed to have opinions too.
And that shows that you are obviously in the minority with your opinion. Most people who played Divinity 2 gave it a positive rating, so many even that it got the excellent ratings I linked before.
Sequels are more likely to be purchased by people who liked the original game.
I never played the original game and anyway liked Divinity 2 a lot. I think it’s an outstanding rpg and recommend it to anyone interested in the genre. If you don´t like it that´s fine but don´t present your individual opinion as being objective.
I think it’s an outstanding rpg and recommend it to anyone interested in the genre. If you don´t like it that´s fine but don´t present your individual opinion as being objective.
So, my opinion is invalid, but yours is okay? Think about the base that is likely to play this game. I’m sure most of them have the same opinion as you. When it comes time review, they would probably like it.
You, however, are using biased sampling (people who bought the game, and people paid to play games) and an echo chamber to conclude that your viewpoint is the only valid one. Do you see the flaw here?
What about people who don’t like what you like? They’re not spending $50 on a game they don’t like. I tried DOS (1 & 2) because of the reviews and my live for games like Baldur’s Gate and Pillars. But this game series wasn’t for me and I’m allowed to say so.
Please read your first comment again. You didn’t present it as your personal opinion, but as if the game was objectively bad, which is what I have contradicted.
I also wrote in my last comment.
If you don´t like it that´s fine but don´t present your individual opinion as being objective.
So I obviously did not declare your opinion invalid as you can see.
You, however, are using biased sampling
No, I am not. The ratings I linked are based on the ratings of everyone who played the game, not just people who played the game and liked it. It´s just that the vast majority of people who played the game liked it, so the ratings are impressively good. What do you even mean with that critique? The only people who can rate the game are the people who actually played it, right? So no, I do not see a flaw there.
What about people who don’t like what you like? They’re not spending $50 on a game they don’t like.
How would they even know they don´t like the game without buying and playing it? Besides that, I generally recommend buying games on sale and also to make use of the refund function of steam if you do not enjoy a game.
I tried DOS (1 & 2) because of the reviews and my live for games like Baldur’s Gate and Pillars. But this game series wasn’t for me and I’m allowed to say so.
I agree, and again quote what I wrote earlier
If you don´t like it that´s fine but don´t present your individual opinion as being objective.
and like everyone else who felt that way, you were free to leave a negative review that impacts the games overall rating, which I assume you did.
I hope it is clear now that I at no point intended to invalidate your opinion, which I do in fact respect. So let us stop this nerd battle, my fellow rpg connoisseur, shall we?
Complaining about being downvoted, and, at the same time, saying other people can have opinions seems a bit hypocritical. Though I suppose that depends on if you think of the downvote button as a “dislike” button or a “wrong” button.
I realize my input is mostly meaningless and I didn’t downvote you, but what I think is funny about this whole thread is that the game mechanics and turn based combat are fantastic. I don’t really think those points are subjective, those are literally two of the main things that make the game great. The dynamic aspect of the elements and the surfaces and how those all interplay are just really well done. I’m not in any way saying you should like them, but if you’ve played Pillars and other similar games and are not just a “random dumb shooter” player I’d personally imagine you could be objective about the good parts of the game and still just acknowledge, “but I just couldn’t get into it.” Or “I can see where they were going with the mechanics but I think it’s too much.” (Which would be valid criticism) To me that’s why you’re being downvoted.
Divinity: Original Sin 2 has a metacritic score of 92 and overwhelmingly positive user reviews on steam. It is considered by many to be one of the best role-playing games of all time.
DOS2DE had a recent (well at least the most recent one considering how old the game is) update that changed one of the core combat mechanics that I found a lot of fun while playing.
I didn’t update my game though, so no idea if I would consider it to be as good as I did before, but it was a pretty fun game and the game that made me realise I like turn-based combat.
Interesting, what particular mechanic was that?
Earlier, it used to be that certain status effects (from abilities) are not applied if the ability is blocked by physical/magic armour.
There was a perk to enable status effects to work even in that condition.
The new update made it so that status effects will be applied even on having armour, effectively making the perk useless too.
I tend to have fun with low health, high magic armour characters, filling the whole place with oil and fire and destroying enemies with fire and lightning before my armours ran out. In this case, my characters could just die even with full armours.
The mechanic also created some interesting challenges like having to deplete enemy armour before hitting with the status effect attack. I think that after this update, I can just use Blinding Light as my opening move.
Yes, that is also what I remember.
What? Why would they do that, doesn’t seem to make a lot of sense. Sorry to hear it.
I remember it coming out with touch/tablet support or something.
Never tried it though, so there might have been a toggle to revert.
On steam you can downgrade via beta branch selection
Btw, I tried to find more info about this but found nothing, neither discussions about the Torturer talent being useless now, nor anything in the notes of the latest patches, which is weird considering that it would be a significant mechanics change. Do you still remember what patch it was? I would really like to read up on / confirm it.
I myself tried to find a related article when I was replying earlier. Couldn’t find anything.
I remember the news of the armour mechanics changes being a part of the announcement for Tablets, Switch et c. so I tried in that direction.
Maybe the fans hated the idea so much that they didn’t go ahead with the announced change? And maybe that was just a pre-release announcement which I’m unable to find any-more.
And? It has negative reviews too. I’m sure many people loved it, but many others didn’t. And there are many more who never played it because they didn’t like the original or heard bad things. Sequels are more likely to be purchased by people who liked the original game.
Edit: You fanboys are something else. Downvote reality all you want, other people are allowed to have opinions too.
And that shows that you are obviously in the minority with your opinion. Most people who played Divinity 2 gave it a positive rating, so many even that it got the excellent ratings I linked before.
I never played the original game and anyway liked Divinity 2 a lot. I think it’s an outstanding rpg and recommend it to anyone interested in the genre. If you don´t like it that´s fine but don´t present your individual opinion as being objective.
So, my opinion is invalid, but yours is okay? Think about the base that is likely to play this game. I’m sure most of them have the same opinion as you. When it comes time review, they would probably like it.
You, however, are using biased sampling (people who bought the game, and people paid to play games) and an echo chamber to conclude that your viewpoint is the only valid one. Do you see the flaw here?
What about people who don’t like what you like? They’re not spending $50 on a game they don’t like. I tried DOS (1 & 2) because of the reviews and my live for games like Baldur’s Gate and Pillars. But this game series wasn’t for me and I’m allowed to say so.
they were just offering a second viewpoint given that yours was the only one present below their comment at the time 😅
it’s a turn based old school rpg. of course it isn’t for everyone…
if you like any turn based old school rpgs there’s a good chance this is worth a shot.
(╯°□°)╯︵ ┻━┻)
Obviously.
Please read your first comment again. You didn’t present it as your personal opinion, but as if the game was objectively bad, which is what I have contradicted.
I also wrote in my last comment.
So I obviously did not declare your opinion invalid as you can see.
No, I am not. The ratings I linked are based on the ratings of everyone who played the game, not just people who played the game and liked it. It´s just that the vast majority of people who played the game liked it, so the ratings are impressively good. What do you even mean with that critique? The only people who can rate the game are the people who actually played it, right? So no, I do not see a flaw there.
How would they even know they don´t like the game without buying and playing it? Besides that, I generally recommend buying games on sale and also to make use of the refund function of steam if you do not enjoy a game.
I agree, and again quote what I wrote earlier
and like everyone else who felt that way, you were free to leave a negative review that impacts the games overall rating, which I assume you did.
I hope it is clear now that I at no point intended to invalidate your opinion, which I do in fact respect. So let us stop this nerd battle, my fellow rpg connoisseur, shall we?
Complaining about being downvoted, and, at the same time, saying other people can have opinions seems a bit hypocritical. Though I suppose that depends on if you think of the downvote button as a “dislike” button or a “wrong” button.
I realize my input is mostly meaningless and I didn’t downvote you, but what I think is funny about this whole thread is that the game mechanics and turn based combat are fantastic. I don’t really think those points are subjective, those are literally two of the main things that make the game great. The dynamic aspect of the elements and the surfaces and how those all interplay are just really well done. I’m not in any way saying you should like them, but if you’ve played Pillars and other similar games and are not just a “random dumb shooter” player I’d personally imagine you could be objective about the good parts of the game and still just acknowledge, “but I just couldn’t get into it.” Or “I can see where they were going with the mechanics but I think it’s too much.” (Which would be valid criticism) To me that’s why you’re being downvoted.