DOS2DE had a recent (well at least the most recent one considering how old the game is) update that changed one of the core combat mechanics that I found a lot of fun while playing.
I didn’t update my game though, so no idea if I would consider it to be as good as I did before, but it was a pretty fun game and the game that made me realise I like turn-based combat.
Earlier, it used to be that certain status effects (from abilities) are not applied if the ability is blocked by physical/magic armour.
There was a perk to enable status effects to work even in that condition.
The new update made it so that status effects will be applied even on having armour, effectively making the perk useless too.
I tend to have fun with low health, high magic armour characters, filling the whole place with oil and fire and destroying enemies with fire and lightning before my armours ran out. In this case, my characters could just die even with full armours.
The mechanic also created some interesting challenges like having to deplete enemy armour before hitting with the status effect attack.
I think that after this update, I can just use Blinding Light as my opening move.
it used to be that certain status effects (from abilities) are not applied if the ability is blocked by physical/magic armour.
There was a perk to enable status effects to work even in that condition.
Yes, that is also what I remember.
The new update made it so that status effects will be applied even on having armour
What? Why would they do that, doesn’t seem to make a lot of sense. Sorry to hear it.
On steam you can downgrade via beta branch selection
Btw, I tried to find more info about this but found nothing, neither discussions about the Torturer talent being useless now, nor anything in the notes of the latest patches, which is weird considering that it would be a significant mechanics change. Do you still remember what patch it was? I would really like to read up on / confirm it.
I myself tried to find a related article when I was replying earlier.
Couldn’t find anything.
I remember the news of the armour mechanics changes being a part of the announcement for Tablets, Switch et c. so I tried in that direction.
Maybe the fans hated the idea so much that they didn’t go ahead with the announced change? And maybe that was just a pre-release announcement which I’m unable to find any-more.
DOS2DE had a recent (well at least the most recent one considering how old the game is) update that changed one of the core combat mechanics that I found a lot of fun while playing.
I didn’t update my game though, so no idea if I would consider it to be as good as I did before, but it was a pretty fun game and the game that made me realise I like turn-based combat.
Interesting, what particular mechanic was that?
Earlier, it used to be that certain status effects (from abilities) are not applied if the ability is blocked by physical/magic armour.
There was a perk to enable status effects to work even in that condition.
The new update made it so that status effects will be applied even on having armour, effectively making the perk useless too.
I tend to have fun with low health, high magic armour characters, filling the whole place with oil and fire and destroying enemies with fire and lightning before my armours ran out. In this case, my characters could just die even with full armours.
The mechanic also created some interesting challenges like having to deplete enemy armour before hitting with the status effect attack. I think that after this update, I can just use Blinding Light as my opening move.
Yes, that is also what I remember.
What? Why would they do that, doesn’t seem to make a lot of sense. Sorry to hear it.
I remember it coming out with touch/tablet support or something.
Never tried it though, so there might have been a toggle to revert.
On steam you can downgrade via beta branch selection
Btw, I tried to find more info about this but found nothing, neither discussions about the Torturer talent being useless now, nor anything in the notes of the latest patches, which is weird considering that it would be a significant mechanics change. Do you still remember what patch it was? I would really like to read up on / confirm it.
I myself tried to find a related article when I was replying earlier. Couldn’t find anything.
I remember the news of the armour mechanics changes being a part of the announcement for Tablets, Switch et c. so I tried in that direction.
Maybe the fans hated the idea so much that they didn’t go ahead with the announced change? And maybe that was just a pre-release announcement which I’m unable to find any-more.