![](https://sh.itjust.works/pictrs/image/779668a2-5f4e-4456-b1ef-e3e85f5c26e6.webp)
![](https://sh.itjust.works/pictrs/image/4c082497-060b-40ba-a95b-67d668638629.webp)
Confirmed working for me! Ty
Confirmed working for me! Ty
It’s happening to me right now too, but I can’t see the error message because I’m using an app. It just fails and fails.
Am I missing something? The community you linked only has one post.
I’ve noticed the user you’ve mentioned reposting some of my greentext posts to similar communities on different instances (and vis versa), but that seems harmless. Maybe even a needed service.
It’s the only redeemable soda.
These are just the basics too.
Thank you. Had to edit my link a few times, but I think it’s working now too.
I bet you’re right!
No way. She wants whatever the irl job equivalent of a tank is.
He’s so judgemental
You got there!
That there is a gold investor
Come to Risa, grab a drink, and enjoy the company.
(I actually made my account before learning there was a trek community on lemmy. Risa’s a good one though)
Fake it til you make it
In time, you will know the tragic extent of their failings.
This is gold
We at Red Hook know something about madness… Much like Darkest Dungeon, game development is a dynamic and challenging effort where tough choices must be made using imperfect information. Making and releasing a game is an uncertain endeavor, with treasures never guaranteed. But that uncertainty should lie in the marketplace, not with fundamental business terms around which a project was built. We believe Unity has made a grave misstep in introducing a poorly thought out fee mechanic and then compounded that threefold by making it apply to games that have already been released. We are sympathetic to the idea that companies must sometimes change how they operate, but these changes should be carefully planned, communicated, and enacted in such a way that partners may choose whether they wish to accept these new rules for their next projects. We built Darkest Dungeon using Unity, and a large part ofour decision to do so was the relative cost certainty around the license and subscription model. We’ve spent hundreds of thousands of dollars on licenses, and far more than that in engaging Unity to help us with parts of deve lopment. It is hard for us to imagine building another game with Unity unless we know we are protected from the possibility of massive changes to how we pay for that technology being introduced at the whims of executive management. Part of game development is knowing when a mechanic is not working and then having the courage to swallowyour ego and undo the mistake. We call on Unity to recant this blunder.
(used Google’s text detection to copy/paste, so may not be perfect)
Best to pretend you didn’t see anything. You don’t want them to realize that you know too much.
This perfectly sums up the phenomenon
The flavor actually tastes very cruel
Congrats!