My thing about it is designing for both an isolated feel and a cohesive co-op may be impractical, and I’d prefer they focus on the part of it that makes it really stand out. There are also things like how do you progress world events, can either player trigger them, do they have to be in the same area together, etc which all adds design overhead.
I also want more good co-op games they’re a lot of fun. Personally I don’t think this is the right series to target for it though, but also idk what direction they’re taking it so co-op may fit well with the new one.
My thing about it is designing for both an isolated feel and a cohesive co-op may be impractical, and I’d prefer they focus on the part of it that makes it really stand out. There are also things like how do you progress world events, can either player trigger them, do they have to be in the same area together, etc which all adds design overhead.
I also want more good co-op games they’re a lot of fun. Personally I don’t think this is the right series to target for it though, but also idk what direction they’re taking it so co-op may fit well with the new one.
They literarily didn’t need to change a single thing for me. Exact game just let a buddy forage and build with me. It would be amazing and relaxing!