The team working on Godot Engine have released the first snapshot of Godot 4.3 which brings with it some big rendering changes that sound quite exciting overall.
Sony and Nintendo are particularly protective of their IP and licensing. I’m worried they would throw a legal hissy-fit if Godot Foundation were to take on porting work and have access to their SDKs.
Yeah, I’m willing to assume the best for W4 at this time. The whole console SDK scene is a legal mess, and keeping the Open Source parts away from it, while making enough dangling hooks to be able to jump in later, sounds ideal.
I think the real test of their resolve would come if they tried to use the foundation to shut down or sabotage a competitor that was in the same “port to console” space. That would be a no no for me, but so long as that doesn’t happen I feel like they’ve got a good balance going.
Sony and Nintendo are particularly protective of their IP and licensing. I’m worried they would throw a legal hissy-fit if Godot Foundation were to take on porting work and have access to their SDKs.
Yeah, I’m willing to assume the best for W4 at this time. The whole console SDK scene is a legal mess, and keeping the Open Source parts away from it, while making enough dangling hooks to be able to jump in later, sounds ideal.
I think the real test of their resolve would come if they tried to use the foundation to shut down or sabotage a competitor that was in the same “port to console” space. That would be a no no for me, but so long as that doesn’t happen I feel like they’ve got a good balance going.