No, most multiplayer games and services these days only share your IP with the server, and not with other players.
Leaking your IP to someone malicious can mean DDoS attacks and rough geolocation. IP can be a good narrowing to find your address when combined with additional information.
SC2 is not a game one would expect to leak your IP and is a valid, small concern.
Being aware of the small risk you’re taking with one person (the server owner) versus being unaware of the risk you’re taking with many different random lobbies.
Server owners are more likely to ban you than DDoS you. And it’s a single digit number of people with access to that information vs hundreds in random lobbies.
The risk, while still small, is hundreds of times greater than a private server.
No, most multiplayer games and services these days only share your IP with the server, and not with other players.
Leaking your IP to someone malicious can mean DDoS attacks and rough geolocation. IP can be a good narrowing to find your address when combined with additional information.
SC2 is not a game one would expect to leak your IP and is a valid, small concern.
Server owners can be just as malicious many games support private servers
Choosing to join a private server is very different from having your IP leaked on official servers.
Can you please clarify what you mean? I think I get the gist but may be misunderstanding.
Being aware of the small risk you’re taking with one person (the server owner) versus being unaware of the risk you’re taking with many different random lobbies.
Server owners are more likely to ban you than DDoS you. And it’s a single digit number of people with access to that information vs hundreds in random lobbies.
The risk, while still small, is hundreds of times greater than a private server.
Ah thank you very much for that. I see now :)
It can be very rough geolocation, currently my IP geolocates to a city around 300 Km away, other times the right city.