And honestly? Rightfully so! They made a game that would’ve been incredibly impressive 5 to 8 years ago. Their peers outdid them. And peers is generous. This is Bethesda bankrolled by Microsoft to make a system seller competing with a reputation-battered CDPR and Larian Studios, the latter of which most people had never heard of until recently.
I am not getting bogged down in interpreting their words. They absolutely acted like this is the next big leap forward, and it really wasn’t. If you don’t agree with that that’s fine it’s an opinion. One that i think is wrong, but an opinion nonetheless.
Though I do think it bears mentioning that I highly doubt they they literally meant “a 12 year old game, but in space.” If that’s your bar then yeah it’s a noticeable improvement.
After so much time and so many iterations Bethesda hasn’t improved much on the things they suck at. This is just fallout in space with all the issues previous games have.
30 of those 70 hours were spent on loading screens. Seriously though, it takes time to give the game a chance and with all they hype behind it, I thought I was missing out on something and kept telling myself “maybe it’ll start getting good after this mission” …I wasn’t missing anything, it was the game that was lacking
Come on, when was the last time you played a 4 for 70 hours. A 6 or 7 sure, but you played and talked about the game non-stop for 3 weeks. Talking about how you didn’t want to work, just wanted to play all day. A 4 does not do that to you.
There have been plenty of games over the years where I got hooked on one aspect that was fun or compelling, only to tire of it much later and realize the overall game was actually mediocre and just happened to scratch the right itch for a while.
Open world RPGs tend to make up a lot of that list since they have repeated content that draws you in the first time you encounter it, but wears out its welcome by the hundredth. It sounds like Starfield had this problem, combined with a terrible fast travel system that gutted exploration and threw the samey content into the spotlight. Once the new game shine wore off a lot of players were like “is this it?”
(I’ll note that I haven’t played the game yet, this is just the gist of the complaints I’ve read)
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The problem with Starfield is, I think a lot of us expected Bethesda to take a big step forward, and they dropped a B to B+ game.
Sure, we can blame hype, but it’s not like they didn’t contribute to it. And dropping right after BG3 certainly didn’t help.
Credit where credit is due though. It’s definitely the most stable release they have dropped on day one by a large margin. I commend them for that.
Yeah dropping in between BG3 and phantom liberty doomed them
And honestly? Rightfully so! They made a game that would’ve been incredibly impressive 5 to 8 years ago. Their peers outdid them. And peers is generous. This is Bethesda bankrolled by Microsoft to make a system seller competing with a reputation-battered CDPR and Larian Studios, the latter of which most people had never heard of until recently.
Where did Bethesda overhype?
They marketed it as Skyrim in Space and delivered it exactly like that.
Most overhyping happened because of the players.
I am not getting bogged down in interpreting their words. They absolutely acted like this is the next big leap forward, and it really wasn’t. If you don’t agree with that that’s fine it’s an opinion. One that i think is wrong, but an opinion nonetheless.
Though I do think it bears mentioning that I highly doubt they they literally meant “a 12 year old game, but in space.” If that’s your bar then yeah it’s a noticeable improvement.
After so much time and so many iterations Bethesda hasn’t improved much on the things they suck at. This is just fallout in space with all the issues previous games have.
30 of those 70 hours were spent on loading screens. Seriously though, it takes time to give the game a chance and with all they hype behind it, I thought I was missing out on something and kept telling myself “maybe it’ll start getting good after this mission” …I wasn’t missing anything, it was the game that was lacking
There have been plenty of games over the years where I got hooked on one aspect that was fun or compelling, only to tire of it much later and realize the overall game was actually mediocre and just happened to scratch the right itch for a while.
Open world RPGs tend to make up a lot of that list since they have repeated content that draws you in the first time you encounter it, but wears out its welcome by the hundredth. It sounds like Starfield had this problem, combined with a terrible fast travel system that gutted exploration and threw the samey content into the spotlight. Once the new game shine wore off a lot of players were like “is this it?”
(I’ll note that I haven’t played the game yet, this is just the gist of the complaints I’ve read)