NVIDIA's upcoming Half-Life 2 RTX project has major visual improvements: new HEV suit has 34x more polygons than Valve's original HEV suit in Half-Life 2.
It is made using Nvidia’s RTX Studio, that is why it’s called RTX.
It’s also important to note that RTX is long past being just Nvidia’s implementation of real time ray tracing, it is much bigger now as a suite of enhancements, technologies and tools.
In other words, it expanded into more of the same anti-competitive “only we get to do this” functionality as all their other features.
Only we do compute shaders! Oh ATI does compute shaders now? That’s boring, only we do physics! Oh ATI does physics now? That’s boring, only we do raytracing! Oh AMD does raytracing now? That’s boring, only we do upscaling! Oh AMD does upscaling now? That’s boring, only we do, uh, our exclusively branded nostalgia bait!
It is made using Nvidia’s RTX Studio, that is why it’s called RTX.
It’s also important to note that RTX is long past being just Nvidia’s implementation of real time ray tracing, it is much bigger now as a suite of enhancements, technologies and tools.
In other words, it expanded into more of the same anti-competitive “only we get to do this” functionality as all their other features.
Only we do compute shaders! Oh ATI does compute shaders now? That’s boring, only we do physics! Oh ATI does physics now? That’s boring, only we do raytracing! Oh AMD does raytracing now? That’s boring, only we do upscaling! Oh AMD does upscaling now? That’s boring, only we do, uh, our exclusively branded nostalgia bait!
Only we do overprice! Oh AMD does overpricing now?