NVIDIA's upcoming Half-Life 2 RTX project has major visual improvements: new HEV suit has 34x more polygons than Valve's original HEV suit in Half-Life 2.
In other words, it expanded into more of the same anti-competitive “only we get to do this” functionality as all their other features.
Only we do compute shaders! Oh ATI does compute shaders now? That’s boring, only we do physics! Oh ATI does physics now? That’s boring, only we do raytracing! Oh AMD does raytracing now? That’s boring, only we do upscaling! Oh AMD does upscaling now? That’s boring, only we do, uh, our exclusively branded nostalgia bait!
In other words, it expanded into more of the same anti-competitive “only we get to do this” functionality as all their other features.
Only we do compute shaders! Oh ATI does compute shaders now? That’s boring, only we do physics! Oh ATI does physics now? That’s boring, only we do raytracing! Oh AMD does raytracing now? That’s boring, only we do upscaling! Oh AMD does upscaling now? That’s boring, only we do, uh, our exclusively branded nostalgia bait!
Only we do overprice! Oh AMD does overpricing now?