• The Picard Maneuver@piefed.world
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    11 days ago

    I’m loving it, and the runbacks and difficulty just feel like standard metroidvania to me. Yeah, it takes time and caution, but that’s just the genre.

    • loudwhisper@infosec.pub
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      11 days ago

      If anything I find the walkbacks much shorter than in the original. There is always a bench 30s/1m away from each boss or tough platforming section. At least so far…

      • subignition@fedia.io
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        11 days ago

        It’s definitely fair most of the time. There are one or two places I’ve seen so far where it’s deliberately ramped up (or appears that way at first.)

        • loudwhisper@infosec.pub
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          11 days ago

          Yeah I am almost at the end of the act 1 (i think?) and so far the impression is that if something seems to have a long walk or having to repeat a hard parcour section, I didn’t find some hidden bench or shortcut to bypass said parcour section.

          In general I can see this game being started as an expansion for HK, the difficulty is quite high and the curve steeper, but I can’t relate with most of the complains so far (the currency maybe a little, but it’s normal IMHO you can’t just shop everything at once from a new vendor you find).

          Initially I was put off by the double damage, but the heal being short and x3 I think compensates for it (plus, you can do it mid air etc.).

    • Feyd@programming.dev
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      11 days ago

      Since when do metroidvanias not have save points right outside boss rooms? That’s been the standard since symphony of the night at least…