“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of 50 people with bills to pay. So we can’t do that.”

  • intensely_human@lemm.ee
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    3 hours ago

    I would pay $10 a month (ongoing, MRR) to be able to fly their home base ship to different asteroids and occasionally have the bugs invade it. I would play the fuck out of that game.