The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 days agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square179fedilinkarrow-up1714arrow-down126
arrow-up1688arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 days agomessage-square179fedilink
minus-squarerenegadespork@lemmy.jelliefrontier.netlinkfedilinkEnglisharrow-up15·2 days agoThat’s exactly why. Diminishing returns means exponentially more processing power for minimal visual improvement.
minus-squareMaggoty@lemmy.worldlinkfedilinkEnglisharrow-up3·2 days agoI think my real question is what point do we stop trying until researchers make another breakthrough?
minus-squareDasSkelett@discuss.tchncs.delinkfedilinkEnglisharrow-up2·2 days agoResearchers can’t make a breakthrough if they don’t try ^^
minus-squareMaggoty@lemmy.worldlinkfedilinkEnglisharrow-up4·2 days agoAAA game designers don’t need to be the researchers.
minus-squareAdrianTheFrog@lemmy.worldlinkfedilinkEnglisharrow-up3·2 days agoThat’s what game engines are for
minus-squareMaggoty@lemmy.worldlinkfedilinkEnglisharrow-up2·2 days agoGreat, let the game engine people go wild. We don’t need to try and build the next Far Cry with all of their beta tech though.
That’s exactly why. Diminishing returns means exponentially more processing power for minimal visual improvement.
I think my real question is what point do we stop trying until researchers make another breakthrough?
Researchers can’t make a breakthrough if they don’t try ^^
AAA game designers don’t need to be the researchers.
That’s what game engines are for
Great, let the game engine people go wild. We don’t need to try and build the next Far Cry with all of their beta tech though.