… Dodging?
Is that some kind of move weaklings make when they can’t take a hit?
This comment brought to you by The Tank Gang (heavily backed up by Supports)
Why dodge when you can deflect Sekiro style
Smash Bros
Omega Boost
Prince of Persia trilogy
Most of those also have blocking, so I think the relationship between dodge and block is essential in those cases.
A good dodge doesn’t feel better or worse than a block, just useful for different scenarios.
We rarely see the animation for it, but Ultrakill’s dodge/dash mechanic gives me the warm fuzzies
Bayonetta because of witch time
I don’t know what’s best, but I know FF7 Remake’s annoys me because I always expect it to have i-frames, but it doesn’t.
Guessing this trend was inspired by the latest video by New Frame Plus
Come on, Mona’s dodge is great. She turns into a puddle of water.
Best I can do is $40
Been playing ff16 and the dodges in that game feel pretty clean