One of the biggest games I can think of on Unity is Rust, and Facepunch has shown that they don’t really give two fucks about switching engines. Unreal doesn’t really have fairer pricing, but it’s way simpler so they’re gonna lose a lot of business to them
One of the biggest games I can think of on Unity is Rust, and Facepunch has shown that they don’t really give two fucks about switching engines. Unreal doesn’t really have fairer pricing, but it’s way simpler so they’re gonna lose a lot of business to them
Rust currently has a 30-day average player count of just under 75k.
My current favorite (Rimworld) has one of 16k.
That’s still a lot of unhappy gamers.