Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November.
https://blog.unity.com/news/plan-pricing-and-packaging-updates
It’s not being released on official sources like Steam so hopefully there’s no way for them to find out
If they just release a ZIP file with everything including EXEs ready to play, thats not an “install”
This is going to fuck over devs who have storefronts for their products like Steam, PlayStation Store and Xbox Store
Actually, this change would’ve affected everything originally. They said Personal was now the default, and they’re tracking the charges by engine analytics, so they’d have the necessary info regardless of install method.
That said, they’ve updated the fees to now be revenue and installs, rather than either, so free projects should be safe for now.