Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November.
https://blog.unity.com/news/plan-pricing-and-packaging-updates
Actually, this change would’ve affected everything originally. They said Personal was now the default, and they’re tracking the charges by engine analytics, so they’d have the necessary info regardless of install method.
That said, they’ve updated the fees to now be revenue and installs, rather than either, so free projects should be safe for now.