I don’t really like roguelites. At least I always thought. The only one I really tried was the Binding of Isaac. I never progressed far, I never really got the hang of it and had a lot of unsuccessful runs. I finally gave up on it. So I went for years without trying new ones. Until Hades. I played it quite a lot and had a lot of successful runs, but never fully beat the game.

I returned to it with the recent launch of Hades II into Early Access and finished (except a few achievements) my save. The gameplay and difficulty is very well-balanced for my skill level and it managed to motivate for several weeks. Overall I put over 100h into it and the pull was so strong, I got Hades II right away. I know not very patient of me. Another 40h later and I finished the content that is available so far. I can see myself diving back in for the 1.0 release or a big update.

Afterwards I looked for other well-received roguelites and picked up Dead Cells and all the DLC in a sale. Similar story here. 80h in, I made it to 2 BC and unlocked a most weapons and quite a big chunk of the outfits. My playstyle is rather slow and deliberate, but I enjoy the challenge a lot. 2 BC is kicking my ass a bit and I’m thinking about moving on again.

I’m currently thinking about what comes next. With the steam sale going on, I am considering Hollow Knight, even though I have very little experience mit Metroidvanias. Also Sekiro is a possibility. I never played a From Software game or our souls-like before. (Mostly) fighting human-sized enemies and a focus on parrying suits my preferences well.

If anyone has recommendations for other roguelites or games to jump to, please leave a comment.

I’m glad I tried a genre I had written off before. It resulted in a lot of fun playing hours. I recommend stepping out of your gaming comfort zone once in a while.

  • all-knight-party@kbin.run
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    13 days ago

    That’s a pretty excellent list. I don’t think I’d call Xcom roguelike since its campaigns are incredibly long endeavours, but they are good games.

    • Pheonixdown@lemm.ee
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      12 days ago

      I went back and forth on it. The campaign is just the meta progression, the missions are the randomized element. Comparing to Darkest Dungeon for example, it’s really similar in structure.

      • all-knight-party@kbin.run
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        12 days ago

        That’s a good comparison. I suppose both games use permadeath, but don’t end your run with them, and they both do feature the cyclical nature and variety of possibilities that you might expect from a roguelike.