Theres only one type of mod that racked up 100gb of Skyrim mods. And it’s not because of looting mods!
What happens between a dude, a super mutant, and a fisting sexbot is their business.
That’s Fallout. In Skyrim it’s all about dragussy
Leave Fisto out of this.
Yeah. Textures and remodels.
100 GBs is mid-tier modding nowadays. That’s where you stop if you want Skyrim to still be Skyrim instead of a game made in the last 5 years that is actually good.
I’ma say it: Spinning disks are still a good choice for gaming. I wouldn’t run my OS off one, but I would and do install my games library on one.
Awful idea for games with a lot of leading screens, such as Skyrim.
Total War Warhammer is arguably unplayable on HDD.
Did you know that you can move things between drives? No one plays their entire Steam library at the same time, but I can store much of it ready to play on large-capacity HDDs, which are dirt-cheap. If I suddenly got back into Skyrim again, I’d spend a few minutes moving it to one of my SSDs.
-
Congrats, you have just invented caching, but worse
-
SSDs have limited write endurance, so moving a lot of large files on and off of them will wear the nand flash out shortening its lifetime and potentially killing it
-
If yoh DO want to run off of a HDD, it is a good idea, but for older games that were designed to run on them, modern games are more reliant on fast drives
Edit:
- assuming 150MB/s HDD read speed (fairly fast for a hdd) it would take 11 minutes to move a single 100GB file. This speed would be vastly lowered if copying many small files
SSDs have limited write endurance, so moving a lot of large files on and off of them will wear the nand flash out shortening its lifetime and potentially killing it
This is the conventional wisdom, but honestly I’ve not seen any detectable wear on any of my several year old SSDs even with daily use. I’ve seen more SSDs fail just due to age/power on hours professionally and never wear-related
That’s probably because you are not moving 100s gigabites of daya on a regular basis (i assume)
But for gamers moving game installs that they don’t feel like rebuilding the mod load out for between an HDD and an SSD that might be moving an extra 100GB month or so, probably less frequently depending on how much they’re moving games around, plus it’s no more wear than if they simply uninstalled and reinstalled the game as needed. Ultimately I don’t think that’ll make much difference.
I’ll look at the wear stats on my main desktop with its 8 year old SSD when I get a chance and share
-
Skyrim is not going to take a few minutes. A few hours, at best.
Not even remotely true on modern hardware. It’s pretty quick.
It has nothing to do with modern hardware since you’re still limited by the read speed of your disks. Given we’re talking about spinning rust, that will take tens of minutes to complete a couple hundred gig, and even more so if you’re transferring tons of small files.
I could easily see it taking over an hour for a 200+gb install. Even going at the theoretical max, you’re looking at 20min just in data. Tacking on added latency from opening and closing many small files and any kind of fragmentation/disk location, that’s going to add significant time to the transfer.
Depends on the game. I’ve definitely seen requirements list an SSD specifically and the game was designed around that assumption.
I tend to agree for most things, but modern Blizzard titles are near unplayable without SSD because of they way that they load assets. You’d be technically in the game, but half of the models take 5 minutes to load in.
The are other games that load in things like this, but I can’t think of them off the top of my head.
Have you seen the prices for 8 TB ssds?
100GB for a game? Rookie numbers by today’s standards. Removing that still wouldn’t be enough for modern “AAA” games
::laughs in Ark: Survival Evolved::
*Laughs in Spider-Man 2 Brazil* (the unofficial PC port)
It’s a 256GB download, and when there’s an update, you have to re-download the entire game again. I hope you have gigabit internet.
Spider-Man 2 got a PC version, but it was a completely different game from the more well-known console versions and wasn’t nearly as good. A linear progression of levels instead of an open world and you could only swing from “webbing points.”
No I meant the Spider-Man 2 that came out on the PS5 in 2023.
Wow, how come? It couldn’t be because of hardware limitation, right?
Dude’s talking out their ass.
And just to clarify, I was taking about the 2023 version of Spider-Man 2 on PS5, not the 2002 version on GameCube. The official PC port is that game doesn’t come out for another year, or you could just play the unofficial port now.
And FWIW hardware limitations weren’t a thing in 2002, either. Graphics cards existed then. So again, dude’s talking out of their ass.
Ark with all its DLCs somehow manages to be bigger than this.
deleted by creator
But what about the update size? I doubt any game has a 256GB update, even Ark.
Who the hell only have 100GB of modded Skyrim? Even just my install of FO4 is at least 400GB.
I think the point is that he quit playing a long time ago but can’t bring himself to delete it. Even to free up a bit of space.
What do want him to do? Redownload 100GB worth of mods at some point in the future in which he wants to play the game again?
I don’t know about you but I’m keeping my 400GB modded FO4, even if I haven’t touched the game in more than half a year. I rather spend 4 hours updating mods than spend 8 hours redownloading everything and spend another 8 hours debugging the crashes.
I’m pretty sure that you don’t understand I agree with him.
This is why I have 3 5tb m2 drives. I get lots of bitches with them