My biggest problem with DE was that I was raised on adventure games like Monkey Island and Quest For Glory. Where you weren’t really role playing, but instead clicking through every dialog option just to see what happens. DE isn’t a game like that. Instead it felt like you’re supposed to choose only the dialog that your character would say, and not necessarily go through every single option. The difference between the classic point and click adventure games just doesn’t quite sit right with me for some reason, so I could never quite get into it.
From what I saw, it seems like a really cool game. It just wasn’t 100% for me.
To me, it felt like an old Sierra Game. With the time mechanic and the possibilities to “ruin your build”, due to wrong dialogue choices… plus the possibility to die due to “wrong” dialogue choices - while playing a character that is a broken person anyway.
That was just stressful, tedious and not fun (to me).
I also hate the fact that I couldn’t get a refund for the game. However, knowing that I still don’t have to play it, feels bizzarly good.
Thank you. I never understood why DE felt so tedious to the point that I was happy and relieved the character got killed by the union workers’ leader (which is very early in the game). But now reading your comment, I finally realise the issue.
I am used to Ace attorney style narratives where I can explore all dialogue options and move on. DE felt tedious because I couldn’t go back after a choice and there are so many of them.
Yeah Ace Attorney is another great example. After playing hundreds of games where you just choose all the dialog options and laugh at the responses, it’s a bit jarring to play a game where you need to read and pay attention to the dialogue and react in character.
My biggest problem with DE was that I was raised on adventure games like Monkey Island and Quest For Glory. Where you weren’t really role playing, but instead clicking through every dialog option just to see what happens. DE isn’t a game like that. Instead it felt like you’re supposed to choose only the dialog that your character would say, and not necessarily go through every single option. The difference between the classic point and click adventure games just doesn’t quite sit right with me for some reason, so I could never quite get into it.
From what I saw, it seems like a really cool game. It just wasn’t 100% for me.
Yes, that’s why it’s called an RPG, which is closer to that.
To me, it felt like an old Sierra Game. With the time mechanic and the possibilities to “ruin your build”, due to wrong dialogue choices… plus the possibility to die due to “wrong” dialogue choices - while playing a character that is a broken person anyway.
That was just stressful, tedious and not fun (to me).
I also hate the fact that I couldn’t get a refund for the game. However, knowing that I still don’t have to play it, feels bizzarly good.
Thank you. I never understood why DE felt so tedious to the point that I was happy and relieved the character got killed by the union workers’ leader (which is very early in the game). But now reading your comment, I finally realise the issue.
I am used to Ace attorney style narratives where I can explore all dialogue options and move on. DE felt tedious because I couldn’t go back after a choice and there are so many of them.
Yeah Ace Attorney is another great example. After playing hundreds of games where you just choose all the dialog options and laugh at the responses, it’s a bit jarring to play a game where you need to read and pay attention to the dialogue and react in character.
You nailed exactly how I feel 💯