as a typical rule of thumb, since games will always be limited to the number of threads they use, and rendering/compiling/etc typically uses everything it can get.
And CPUs with higher core counts tend to have lower clock speeds per core, leading to games sometimes running much better on mid-range hardware than on the latest and greatest.
Yeah i forgot to mention that. thanks for picking up my slack.
More cores > more heat > less speed per core to manage the heat.
Less cores > less overall heat > more speed per core.
Which is why, generally, a 5600 is better for gaming than a 5950.
the 3d cache chips throw a minor wrench into things though, as the extra and faster cache can help compensate for lower speeds, which makes the 5800x3d generally a better gaming chip than the 5600, despite lower speeds.
Depends on what you are doing.
Gaming you want speed.
rendering, you want cores.
as a typical rule of thumb, since games will always be limited to the number of threads they use, and rendering/compiling/etc typically uses everything it can get.
Games are optimized for multiple cores to a much higher degree than they used to. Single core games are uncommon, even on the indie scene.
They were held back for a long time by console hardware, but that’s not a problem anymore.
And CPUs with higher core counts tend to have lower clock speeds per core, leading to games sometimes running much better on mid-range hardware than on the latest and greatest.
Yeah i forgot to mention that. thanks for picking up my slack.
More cores > more heat > less speed per core to manage the heat.
Less cores > less overall heat > more speed per core.
Which is why, generally, a 5600 is better for gaming than a 5950.
the 3d cache chips throw a minor wrench into things though, as the extra and faster cache can help compensate for lower speeds, which makes the 5800x3d generally a better gaming chip than the 5600, despite lower speeds.