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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Vik@lemmy.worldtoGames@sh.itjust.works*Permanently Deleted*
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    27 days ago

    It’s fair to dream. I’ve no doubt the CPU core count will increase somewhat in the next iteration. I wouldn’t be surprised to see more fixed function hardware in their next (theoretical) SoC.

    I’m not sure if we’d ever really see that much gfx resource in a handheld, at least for now. I agree it would be very cool but vendors need to strike a very fine balance as far as power is concerned. Could go for the ‘dock to unlock’ approach though I genuinely appreciate that the steam deck’s performance characteristics are 1:1 plugged in and on battery. Besides that, area is expensive, and the steam deck came in at an extremely attractive price in 2022 relative to other x86_64 handhelds on the market. I would hope price remains a focus to get Linux gaming and desktop experiences into more hands.

    As for halo in particular, significant improvements have been made at a packaging level to minimise idle draw with the mcm design (and I think that is somewhat reflected in current OEM offerings) but it’s still not quite where you’d want it to be in a handheld system. That’s not to say it won’t get there eventually.


  • Vik@lemmy.worldtoGames@sh.itjust.works*Permanently Deleted*
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    27 days ago

    The two gfx IPs were in direct competition for 2020, if anything, the two platforms should be on par in terms of base level capabilities. Interesting to see them go with a fullHD panel, though. 1080p@120hz bodes pretty well for general performance expectations. Curious what the battery life will be like.

    strix halo in any gaming handheld would be bizarre, much as I’d love to see it. I get the feeling valve would hold out just a little while longer before pulling the trigger on a second gen.


  • Absolutely no player moderation infrastructure whatsoever. It’s as if they never made a halo game before.

    I recall some streamer lady getting relentlessly harrassed via lobby voice chat at the beginning of infinite’s life cycle. Zero recourse; there’s no in-game reporting function (the game directs you to the halo waypoint website, it’s a fully manual process, you supply the offending player’s name, you’re even expected to manually capture infractions via the (still) broken in-game theatre mode).

    As for betrayal booting, I have a kind of roundabout theory. 343 in their infinite wisdom decided to disable player collision and friendly fire in the sandbox by default.

    On one hand, this is behaviour in-line with contemporary shooters to prevent griefing. On the other hand, it’s entirely detrimental to sandbox immersion and can lead to bad habits when it comes to player positioning.

    I suspect this change lead to the oversight of any player booting mechanism, though it’s still possible to team-kill via vehicle collisions.








  • Oh right. When I first heard about Lemmy, I tried to join .ml because it was the first instance I was made aware of. I think it was being rate limited at the time due to that whole reddit exodus thing, and I wasn’t able to get through, but. .world let me sign up so here I am.

    I’d like to think that members of a given instance have their own opinions. It’s sad to hear about how territorial lemmy is.