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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Fortnite is a money printing machine. Skins that cost pennies to make go in, and billions of dollars come out. How in the hell was it ever not “financially sound” other than pissing away money on badly executed lawsuits, timed exclusives on a formerly open platform and other assorted dick measuring contests?

    This guy is the worst. You’re not an underdog or a friend, you’re the worst kind of capitalist. The one who just stumbled upon a huge pile of cash and has no idea what to do with it, but is certain that he deserves it.



  • Would have been nice if this context was in the article. I got into an argument 10+ years ago with some militant prick by the name of “SquarePusher” on Reddit about how his emulator was the best and anyone who dares to charge for an emulator is evil. I wrote him and his stupid emulator off then.

    Turns out it’s the same guy. I’ve used it a bit since then as I wasn’t aware of other reasons to not support it other than my own personal grudge but I’ll definitely stop now.

    Do you have any source for the transphobic stuff he’s said? I Googled but I couldn’t find anything other than vague references rather than specific comments.




  • I’ll believe it when I see it. He made his good financial decisions when he wasn’t full mask-off insane, since his wife left him and his daughter disowned him he’s had more important things to deal with, like wasting his money turning back the clock so neither of them have any rights anymore. Currently he is just banking off of those good early decisions.

    I won’t speak to the specific financials of his companies, but I don’t see him maintaining his current growth rate while so distracted for much longer. I also see his attachment to companies as a growing impediment, not an asset.



  • Meat packing, farming & agriculture in North America is run entirely off the backs of immigrants, poor people and people of colour. People don’t choose these jobs, they take them out of necessity. This is just a fact, and a weird hill to die on.

    If you want to rebut the argument that this is unique to meat, look no further than fruit picking in the US. It’s less risk of maiming and disgusting, but still dangerous and exploitative.




  • Why any game in 2024 is targeting one specific frame rate is beyond me. Just do like any other competent release, and offer a “Quality/Performance” option where one targets 30fps with max visuals and one targets 60fps and cuts what it needs to get there.

    I think people are well aware that the current console generations are just midrange PCs frozen in time at this point. Nobody is expecting miracles, just give them both options and be done with it.


  • Higher revenue cut for publishers. That’s it. This is just a big anti-consumer pissing contest about who gets a bigger slice of the pie when a sale is made. Everything else is just distracting noise. If Valve charged 5% then none of this other stuff would matter. Valve charges 30% base with some sweetheart deals for devs who sell millions of copies. Same as Sony, Nintendo, Apple, and most other online software marketplaces.

    This is a high percentage to pay vs retail margins for a brick & mortar storefront, but a reasonable percentage when you think of it as a customer acquisition cost. So the question is, did I go to Steam to buy the game or did I go to Steam and buy the game? Everyone will have a different opinion on this, but in my opinion Valve revived PC gaming when it was on the brink, and a large percentage of sales that happen on the platform are because of the eyeballs it brings and the value it delivers.

    Borderlands 4 coming back to Steam is strong evidence of this, even with Epic essentially paying developers the difference in potential lost sales out of pocket. You can’t pay for the lost conversations, word-of-mouth, and other “free” advertising that those lost sales would have generated. So Borderlands 3 looks great on a balance sheet, but nobody really liked it or cared about it, and Epic won’t pay you to make games nobody plays forever.

    It might seem better for the storefront to take less of a cut from a consumer perspective, but in reality it barely matters. This doesn’t go towards reducing game costs for consumers or improving bonuses & wages for developers. The market has already been set. Any behind the scenes change in revenue sharing just goes to the next group in line, which is of course the already wealthy and massive publishers.

    So do whatever works for you. Just don’t let them pull the wool over your eyes and act like this fight is about anything other than which already very rich people get slightly richer.



  • Yeah just to be clear, I never said there was. Obesity is not race, I am in no way trying to defend the tweet itself. Although I would say that I think with near 100% certainty that how you respond to food and how addicted to it you can be is absolutely something in your genes. People have wildly different reactions to things like stress or depression, some don’t eat at all and can get very sick and waste away, others get ravenous.

    So I wouldn’t be so quick to put everyone in the same bucket, even if the end result is the same that they need to consume a healthy amount of calories. That may be much harder for them, in both directions.



  • shinratdr@lemmy.catoLemmy Shitpost@lemmy.worldobesity
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    2 months ago

    It might be acceptable but is it effective? Thyroid disorders are not common, but food addiction is extremely common. The same way you couldn’t understand what drug or alcohol dependency feels like if you’ve never felt like that before, you couldn’t understand what food addiction is like if you don’t have that experience with food.

    It’s clear that there is a spectrum of how people respond to food, from “always hungry and literally never not wanting to eat” to “forgets to eat for days and barely notices until they pass out”. I personally know people on both ends of that spectrum and every place in between.

    So I think your response is a little insensitive, or at least lacks empathy. To boil it down to the classic “stop stuffing your face” or “basic math” assumes your level of willpower required to not overeat is applicable to all people and it can’t possibly be different or harder than it is for you, so the only explanation is that everyone else must have less willpower than you.

    Either that, or they feel like they are starving all the time and are literally addicted to food. Most science shows that it’s that one, but feel free to believe whatever you wish.


  • Because they have a very simple solution: offer their game through their storefront. Why is it Valve’s problem that the World of Goo developers want to forgo their popular storefront because they partnered with a company that forbids it as a requirement of funding?

    The real answer of course is that nobody is obligated to help the other with their product. The issue comes down to consumers and what they want to support. I think Valve is being perfectly fair here and Epic is not. The Steam Deck is an open system, if Epic wanted to build a storefront for it, they could. They choose not to, because they don’t want to promote Steam Deck sales.

    Isn’t it funny that the “run your own marketplace and keep all revenue” option that Epic took Apple to court over is already available on the Steam Deck from Day 1 and Epic chooses not to take advantage of it. It’s almost like company using a pile of cash to artificially tip the scales in their favour is perfectly fine as long as its them.

    Everyone made their business choices here, and they have to live with the consequences.


  • Why would I think from the perspective of a business? I’m not a business, I’m a consumer. I’m not saying they were wrong for taking the money, they gotta do what they gotta do. I’m saying I don’t want it and don’t want to support it.

    The original comment was basically asking why Epic got so much hate when in this specific circumstance, their actions are justifiable or even actually produced something of value.

    I said they are missing the point which is just that people don’t like Epic and their influence on PC gaming, and you said I need to think like a business.

    I think you’re arguing something totally different now.



  • You can, but it requires going through the desktop interface to install them, if they use another launcher you have to set up that, frequently some trial and error, and then adding them into the Steam interface so they can launch easily with proper input support.

    Do all that and set them up correctly, and they’ll run, but without one of the primary Steam Deck benefits which is that Valve does pre-compilation of shaders. That only works for native Steam titles, and it can be the difference between a game being playable and a stuttery mess, especially for more graphically intense titles.

    For some games, there are also hardcoded patches in Proton that look for the SteamID of the game to apply them. Those also won’t have those fixes applied when adding them as non-Steam games.