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Joined 2 years ago
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Cake day: July 17th, 2023

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  • There hasn’t been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.

    For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it’s a long-term goal. There’s been a lot of improvements to the codebase and especially performance in 4.5, but yeah it’s not quite there yet. I wouldn’t recommend the engine if you’re trying to do something open-world or with huge levels.











  • That’s… Kind of insane! I’ve been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I’m curious what license they’re going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.

    It’ll be really curious to see how this plays out because there isn’t really any major games that went open source, much less one that’s going to be actively monetized like Bitcraft.

    Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.

    Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.