- 114 Posts
- 176 Comments
popcar2@programming.devOPto Patient Gamers@sh.itjust.works•Tunic is awesome and I wish more people talked about it22·4 days agoI guess it just wasn’t in my circle because I haven’t heard much about it since release, but good to know it’s more popular than I thought
popcar2@programming.devOPto Nintendo@lemmy.world•I just fixed my joycon drift today!English2·9 days agoBloody tiny ribbon cables…
Yeah… They’re sturdier than they look but it’s still scary that pulling on one of them could completely ruin the joycon. My bigger problem was the battery connector, I intended to remove the battery completely but after trying to disconnect it twice, I gave up and just moved it aside. I was too worried I’d break it.
popcar2@programming.devOPto Nintendo@lemmy.world•I just fixed my joycon drift today!English31·9 days agoOof, how did that happen? Left it out under the sun?
popcar2@programming.devOPto Nintendo@lemmy.world•I just fixed my joycon drift today!English192·9 days agoYeah I’m aware of the hall effect replacements which are pretty cheap, but this fix was essentially free and should last me at least a few months until the sticks degrade. Once it really stops working I’ll look into opening it again and fixing it for real.
popcar2@programming.devOPto Godot@programming.dev•[Brackeys] Make Beautiful Games in Godot - Lighting for BeginnersEnglish8·11 days agoJust finished the video, and I think it’s a fantastic intro to using lights in Godot! I want to mention though that SDFGI runs terribly whenever you move the camera quickly, so I wouldn’t recommend it for any serious projects. There’s a PR to replace it with something better (also mentioned in the video) but there hasn’t been movement in a year, so who knows when that’ll come around.
There hasn’t been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.
For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it’s a long-term goal. There’s been a lot of improvements to the codebase and especially performance in 4.5, but yeah it’s not quite there yet. I wouldn’t recommend the engine if you’re trying to do something open-world or with huge levels.
popcar2@programming.devto Opensource@programming.dev•The elusive goal of Unix – or Linux – is simplicity1·23 days agoI forgot about this, but AFAIK you’re still better off with fstab to give yourself all permissions for everything to work properly.
popcar2@programming.devto Opensource@programming.dev•The elusive goal of Unix – or Linux – is simplicity9·23 days agoI was just adjusting my fstab today… Genuinely blows my mind how far Linux has come and I still have to delve into hard to read text files to open my damn drive when I boot my computer.
popcar2@programming.devto Programming@programming.dev•List of tutorials to learn videogame development7·26 days agoI work in the industry. You’re pretty much right. I wouldn’t recommend people to get into the field unless you’re SUPER into making games and are okay with working way harder than others. That said, other tech jobs are also suffering right now, layoffs are way more common than they used to be throughout the entire field feels very competitive.
popcar2@programming.devto Opensource@programming.dev•[Open question] Why are so many ~~rust~~ opensource projects MIT licensed?English331·26 days agoMIT is the de-facto license that says “Do what you want with the software, just give me credit. Also, I don’t owe you anything”.
It lets people do basically anything with it but protects you from:
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People who would steal your project and claim they were the original creators (your name and copyright info is filled in the license which they have to include and mention)
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Any sort of liability or warranty - people can’t blame you for any damage done by your software
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popcar2@programming.devto Opensource@programming.dev•Anubis - Weighs the soul of incoming HTTP requests to stop AI crawlers9·1 month agoDo you mean it works reliably well in letting users through, or in blocking AI?
Both, check out this article talking about it: The Day Anubis Saved Our Websites From a DDoS Attack
Looking at the statistics really shows how dire things have gotten with AI crawlers. The before and after is crazy. There are some other blog posts also mentioning they get maybe 1000x less requests per hour after deploying Anubis.
popcar2@programming.devto Opensource@programming.dev•Anubis - Weighs the soul of incoming HTTP requests to stop AI crawlersEnglish13·1 month agoBeen seeing this more and more lately. It’s a shame we need such a nuclear solution, but it works reliably well. It takes a second or two to be redirected to the site you’re visiting.
popcar2@programming.devto Programming@programming.dev•FUTO License, an alternative to Closed Source1·2 months agodeleted by creator
popcar2@programming.devto Games@lemmy.world•BitCraft Online an upcoming AAA mmo goes open source English38·2 months agoThat’s… Kind of insane! I’ve been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I’m curious what license they’re going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.
It’ll be really curious to see how this plays out because there isn’t really any major games that went open source, much less one that’s going to be actively monetized like Bitcraft.
Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.
Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.
popcar2@programming.devto Gaming@lemmy.zip•SuperTuxKart is moving to Godot EngineEnglish7·3 months agoYup. I asked around in chat and we’re 99% sure it’s a joke. They don’t actually have a team big enough to transition to a whole new engine.
popcar2@programming.devOPto Linux@programming.dev•Asahi Lina: For personal reasons, I no longer feel safe working on Linux GPU drivers or the Linux graphics ecosystem. I've paused work on Apple GPU drivers indefinitely.341·3 months agoThe project is for making unofficial drivers for Apple’s chips, which very few people are trying to do. Without Asahi, you can’t run Linux on Macbooks.
popcar2@programming.devto Godot@programming.dev•new to godot, and having a bit of trouble8·3 months agoYou can create a Group for the planet then check in your code if that’s what the area is touching. Ex:
if body.is_in_group("planet"): #do something
popcar2@programming.devto Godot@programming.dev•new to godot, and having a bit of trouble9·3 months agoSounds like you misconfigured your layers and masks. The collision mask determines which layers it can touch, so it sounds like you have the earth Rigidbody on layer 1 and are trying to detect the body.
popcar2@programming.devOPto Godot@programming.dev•How to Minify Godot's Build Size (93MB --> 6.4MB exe)2·3 months agoI was actually considering Defold for the longest time, it’s another really great open-source engine, but I just found that Godot feels so much nicer to develop in. I may give it another try later, because I do enjoy making small webgames.
I’ve gotten as far as I could, but didn’t do everything.
spoiler
I did most of the fairy puzzles but didn’t do the golden path; I ended up looking up how it’s done on Youtube since it sounds like a huge investment. As much as I liked the puzzles, I’m good with the regular ending.