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Joined 11 months ago
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Cake day: November 27th, 2023

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  • luna@lemmy.blahaj.zonetoRisa@startrek.websiteiPadd
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    11 months ago

    Not a bad take, your $0.02 is worth more than a lot of other people’s (not saying the takes here are bad, just a general statement). I’m far, far on the opposite end of the extreme of some people in this thread; I was comfortable on a single 11" MacBook Air screen". Part of that is certainly my ADHD/autism, in that I can hyperfocus on the thing that’s in the foreground and just swap everything else to disk when I’m not looking at it. I appreciate the recognition that it is all about taste; so many folks tend to state their preferences like they’re objective fact.









  • There’s that episode of TNG where he has to confront, get along with, and work peacefully with the Cardassians. I forget which one it is, but he does not handle it well.

    Oh, and also remember he’s seen so much combat (235 separate engagements) that Starfleet recognized him as an expert in starship combat. Saw his friend (Nog) mutilated by the Jem’Hadar (The Siege of AR-558). Watched his other friend die slowly after being attacked by the Jem’Hadar (Muniz). Almost died with his situationship (Bashir) inside of a spy’s (Sloan’s) mind. Constantly injured his shoulder or other parts of his body while trying to relax (kayaking, raquetball, darts).

    I could go on…





  • I mean, much as I’d like Sisko to come back in anything regarding DS9, that Brooks doesn’t want to do it is actually convenient for the story: Sisko’s in the Celestial Temple with the Prophets, let him stay there. LD has shown we can have a great DS9 episode without him.

    It’s a shame he’s not interested, but there are plenty of BIPOC actors who’d love to have a chance at being in Trek.




  • I’ve encountered that in Angband, one of the earliest (and still-developed!) roguelikes. It’s got 100 required dungeon levels, plus 20 beyond the final boss’s level (basically just for getting cooler loot), and so many of them are procedural oatmeal. Newer versions are better about that, introducing more variety so it’s not identical levels. Amusingly, the developers even lampshade this themselves: you get level feelings every level that tell you what the level has in terms of loot and dangerous enemies; if you go through the levels too quickly, the level feeling you’ll get is something like “looks like any other level”.


  • A modern version of Stars! (the ! is part of the title). It’s an early / mid-90s (as in it worked on Windows 3.1!) 4x scifi strategy game, one of the early ones. Huge tech tree for its day, something like six-eight different research fields (propulsion, biology, energy, etc.) and 26 (!) levels in each with techs that depend on different levels in each research field. Different species had their own unique traits, techs, ships, playstyles, you could build your own with literally dozens of minor traits, customizable tolerances for planetary traits like radiation, gravity, temperature, custom breeding rate, productivity, … Unlimited completely custom ship and starbase designer where you could put any part in any slot where it fits and the game would just let you. No limits on the number of ships you could have (take that, Masters of Orion!) Came with a manual an inch and a half thick, supported many different kinds of multiplayer (including play by email… again, 1995!) and so many other cool things. Sadly, the company that owned it was passed around a bit and then the parent company went out of business, so it’s abandonware and no one is likely to do anything with it.

    Also a modern version of the old Might and Magic games (3-5 in the series, especially 4-5, usually known as World of Xeen) with some elements of the old (1-5) Wizardry games. Did I mention I’m old? I’m old. I know someone who’s working on something like that, but I hear she’s harried by capitalism and has ADHD besides and hasn’t made a lot of progress. I really should bug her to keep at it… (spoiler: she is me)