Their first pathfinder game was so excruciatingly guide dang it I never finished it, and never even considered this game. I kind of assumed it was the same way, where there’s stuff like “Ah, you didn’t return to this unmarked forest on day 7, so now you never get a wizard”
Oh, now I remember having an argument on here with some asshole who insisted I just have “fomo” over this. Sign posting and foreshadowing are only to appease fomo, I guess.
My work uses python and it hasn’t been bad for new code that has tests and types. Old code we inherited from contractors and “yolo startup” types is less good, but we’ve generally be improving that as we touch it.