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Joined 1 year ago
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Cake day: June 11th, 2023

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  • For anyone else very confused by their lemmy client not showing a title or seeing title simply stating “godot ocean waves”:

    An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A concise set of parameters is exposed, allowing for scriptable, real-time modification of wave properties to emulate a wide-variety of ocean-wave environments.






  • For anyone else confused…

    (I’ve heard of HDR and i know of the DJI drone company, but wasn’t familiar with the other acronyms)

    AEB: Auto Exposure Bracketing - When set to three bracketed exposures (the default setting), the first image is taken at the correct exposure value (as calculated by the camera), the next is underexposed, while the third is overexposed.

    DNG: Digital Negative file - raw image format used in digital photography








  • Wide as an ocean, deep as a puddle. They keep releasing new expansions for free which is definitely admirable, but I can’t help but feel like they’re trying to build a castle on the foundations of a shack. Maybe it’s because procedural generation doesn’t mean the things that are procedurally generated will be interesting, or that the different game mechanics still feel pretty disjointed to me?

    In any case, the options they added a year or two ago to fine tune the difficulty definitely made it more playable- not as punishing as a survival mode but not as lacking in impact as a creative mode.