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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I just felt like I ran out of things to do and there was no point to keep playing.

    To each their own of course, but it sounds like you basically just “beat” the game, in the same way someone beats Animal Crossing. You just stop playing eventually. I don’t see that as a negative if you enjoyed that time.





  • The first review on the steam page sums up my thoughts pretty well. There are some mechanical decisions that I just don’t know if they will mesh with the game they’re trying to make here, like the crafting, the attack telegraphing, the death penalties, the UI “cross” a la Dark Souls. I really want to love this coming from the Ori devs, and it’s got some serious potential, but those seem like things that are gonna be tough to change at this stage.







  • I don’t really have a good answer for you, but I mean you yourself used the word “resistant” to exploits, not impervious. Nothing is bulletproof, so if a user has any concern, rational or not, what’s the harm in covering it?

    Maybe your question really doesn’t have to do with the webcam question, it’s more about the level of trust you should or should not have in your software. And that, to me, depends largely on the individual.







  • If by inventory Tetris you mean something like RE4’s attaché case system, then no there’s no reorganizing like that - it’s closer to the Witcher 3’s system, with a big grid of square images for each item and a section to the left depicting the character and where equipment can be slotted in. It’s all just a bit cumbersome - item images are small and sometimes fairly generic, sorting options are few, juggling which characters are holding what, characters’ inventories that are back at camp can’t be accessed unless you go back and switch them into your party (AFAIK), which involves telling one character to stay behind, confirming with them, going over to the new character, asking them to join, THEN accessing their inventory.