Its a meta property in the HTML. Viisible to software, but not shown in the article.
Its a meta property in the HTML. Viisible to software, but not shown in the article.
My main issue with the game was actually just the grappling hook. For a parkour game. It felt cheap having to use one, and dumb that you could only use it in specific poibts rather than anywhere.
Otherwise, being open world makes it at least worth a play.
It’s a shame they never made a sequel
But they did make a more open world reboot/prequel
Completely agree about the Strategy Guide nature of those crash games. Some of the levels you’d have to go all the way to the end, just to run all the way back to the beginning.
In a linear game like crash, often with one way ledges, I wouldn’t have even considered going backwards most times.
Nonetheless, Naughty Dog always puts out hits
I’m looking into a game manager and the other project I’ve seen that looks this polished is RomM. What are the differences between this and RomM?
Edit: GameVault is a Windows/MS Store app… Guess that makes the choice easy for me
Bro, you just stretched out your shirts
coolie4
I’ve started reading the guide on the subject. So now my problem is that I have different zfs datasets separating my library, and I suspect hardlinks won’t work across them. So I’ll have to rethink how I organize my filesystem.
I would really like to automate my workflow and organize my library, but I like to seed things forever. How do you automatically retrieve metadata to reorganize folders and filenames, while still being able to seed? Is creating a second copy of the files the only way, or is there something I’m missing?
Oh yeah. That one gun that sometimes shoots out tornados.