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I mean this is great, props… But didn’t he already make his nut with this game?? I mean I can play it on my fucking Tesla, I assume he got paid.
I mean this is great, props… But didn’t he already make his nut with this game?? I mean I can play it on my fucking Tesla, I assume he got paid.
Yeah, though they had mythologized it so much, they probably would have continued searching!
And it was written that no hand but his should wield the Sword held in the Stone, but he did draw it out, like fire in his hand, and his glory did burn the world. Thus did it begin. Thus do we sing his Rebirth. Thus do we sing the beginning.
I damned those bugs myself with a combo of napalm, flamethrower, and incendiary breaker.
But in all seriousness there are some huge bugs that can ruin a run you spent almost 40 minutes on… So I also bring a 500kg to deal with those.
Whether or not the game needs this anti-cheat feature, players are still finding ways to give other players huge amounts of Samples (a grindable resource with limited amounts included in each mission) and spawn in unreleased equipment and stratagems.
So clearly the GameGuard isn’t as useful as it could be.
Even these middle-aged hack frauds can’t deny that Andor is real good!
BG3 was in development for 6 years, had a huge budget, and a development studio with experience making RPGs.
You can’t expect a small, indie studio to match that when they’ve only had… Jesus 9 YEARS!!!
I agree with the CEO, wait. It’s not worth getting right now.
…and if you don’t buy it, maybe I can get through the damn queue.
All the gameplay I saw on release did not look quality. It simply did not seem fun to play, you can hit all the feature check boxes, but if your game is just a bunch of blinding particle effects it’s going to get panned.
In the linked speech Swen says:
I also want to thank @Wizards_DnD and specifically the DnD team for giving us carte blanche. I’m really sorry to hear so many of you were let go. It’s a sad thing to realize that of the people who were in the original meeting room, there’s almost nobody left. I hope you all end up well
Penny Arcade also had a post yesterday about hearing from former WOTC team members who have been let go.
they probably can’t use the ZP aesthetic going forward.
Now I wouldn’t say that:
You just gotta squint a bit.
“Our goal remains tricking as many people as possible into wasting money on this skinner box.”
Yeah, it’s kind of messed up that I read a 66 as a stunningly negative response.
“Gave me a terminal disease.” - 6/10
Wow, this seems like the closest thing I’ve seen to someone other than Creative Assembly doing big tactical battles.
They were actually pretty small when they made Battletech. I know they pretty much pushed Unity to its limits at the time. Also, some of the design team that made Battletech so great left the company afterward.
It’s pretty disappointing that Lamplighters’ League doesn’t give me the ability to blow parts off my enemies to build my own new troops so they can go out and blow up more enemies.
Special effects will be modern, we make no promises they will be good.
I’m done giving developers a pass for not even putting in the minimum. Larian and Bethesda didn’t even put horses in their games because they’re so afraid of rendering the sack.
Everyone says Phantom Liberty will finally redeem Cyberpunk, so I can only assume CD Projekt has spent the past three years creating a perfect horse with the most dazzling balls we’ve ever seen. Can’t wait for those RTX and DLSS 3.5 rendered oysters.
The horse testicle physics are the heart of the game, and we should be boycotting any game that doesn’t have them!
I swear deleting that account felt like shackles coming off. Any hint of BS now and I’m just cancelling subs and deleting accounts. I’ve ditched about six services I thought were essential before.
Yeah - I don’t want to be too dismissive. I’ve read interviews with him, and despite his success, he hasn’t measurably changed his lifestyle or fallen into the traps a big influx of money can cause. It honestly reminds me of No Man’s Sky (minus the redempetion arc) where enough money was made from the base product that it funds ongoing development for the forseeable future.