I’m a software dev in the UK who’s into sci-fi, fantasy, videogames and music.

Big on doctor who, star trek, discworld, final fantasy, dream theater, and people’s right to be themselves.

  • Mastodon: @beforan@mastodonapp.uk
  • Pixelfed: @beforan@metapixl.com
  • 24 Posts
  • 18 Comments
Joined 1 year ago
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Cake day: June 13th, 2023

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  • Haven’t seen this everywhere, but RPS say:

    The original Tomb Raider was a relatively early 3D game, created in an era before analogue sticks, and it’s a little awkward to control in modern hands. The remasters include the ability to switch back and forth between “classic and modern joystick control schemes”, as well as camera lock-on











  • It was fundamentally broken in 64-bit Windows for a long time due to a practically unfindable bug, so they just removed it once that was a mainstream option (Vista onwards).

    I think it’s been fixed or recreated now though?

    Full Tilt! was first published in 1995, comfortably before the inclusion of the Space Cadet table in Windows, which iirc was either '98 or Plus! for '95. I’m confident it wasn’t in any of the vanilla releases of Win 95.




















  • Highly likely Hitman World of Assassination (the whole new trilogy starting with the 2016 game) will scratch the itch for you, but yeah I appreciate the weird shambles of trying to buy that in its various forms; actually the current state is the simplest: one price for the whole thing.

    I guess you may want to wait for it to be on sale though, but I definitely rate it, it’s got many hours out of me.

    Steam deck verified too, if that’s of interest.


  • Yeah HR had unavoidable combat bosses in its original release. The Director’s Cut modded them all to allow for dealing with them by alternative means, such as hacking, robot/turret control and such. But because they weren’t originally designed that way it’s not the most organic, and you can’t pure stealth bypass them like the original Deus Ex.