Since they already mentioned WSL, you can also describe distrobox like WSL for Linux.
but yeah, agree this would be the simplest.
I’m a software dev in the UK who’s into sci-fi, fantasy, videogames and music.
Big on doctor who, star trek, discworld, final fantasy, dream theater, and people’s right to be themselves.
@beforan@mastodonapp.uk
@beforan@metapixl.com
Since they already mentioned WSL, you can also describe distrobox like WSL for Linux.
but yeah, agree this would be the simplest.
Ha! Good to know
While I too like the analogy, and agree that Windows is becoming increasingly money grabby, I feel the need to be fair: as an OS it has supported native ISO mounting since Win7, just right click an ISO file and choose “Mount”…
My guess is a typo, possibly supposed to be 11 or 12? Is 1998 too early for TF2 design to be occurring?
Team Fortress 2 was announced in 1998
According to Wikipedia. So that looks plausible.
The post however talks about gathering feedback from players of TFC, which didn’t come out until 99. Maybe Robin meant the original mod, which he also worked on, or maybe he just misremembered at what point TFC came out or when they actually explored the death stuff that resulted in the freezecam.
This reminds me of my practice French oral exam at school, so not a typo but still:
As part of the conversation my teacher asked what sort of things I liked to read, and I decided to talk about a then popular technology magazine called T3.
“T trois” sounds rather like “Tais toi” (shut up), and she was a bit taken aback!
Thankfully though we learned not to use that in the real exam.
Haven’t seen this everywhere, but RPS say:
The original Tomb Raider was a relatively early 3D game, created in an era before analogue sticks, and it’s a little awkward to control in modern hands. The remasters include the ability to switch back and forth between “classic and modern joystick control schemes”, as well as camera lock-on
I have a separate 4 joycon charging dock.
Thanks for the tips.
I’m a dev by day, and no stranger to bash/zsh and powershell. That said I don’t want to constantly be tinkering in the terminal just to use my OS.
Cheers for the pointer to Nobara, I’ll look into that as an option too!
Agreed. I have a deck and I’m now definitely gonna switch my main pc from Win10 to Linux. Steam deck desktop mode helped show me I could be comfortable using it, and the deck in general showed the gaming support is there nowadays.
I now see no reason to not put Linux on my desktop. Just deciding on which distros to check out. Probably mint. Maybe garuda…
My anecdotal experience is that Apple silicon support is not usually a major problem. Plenty of stuff seems to be fine through Rosetta. The worse case is 32 bit only games which are unsupported in modern macos versions regardless of CPU arch.
The client on macos was buggy as hell, but after the UI refresh update a month or two back it’s fine again now
It was fundamentally broken in 64-bit Windows for a long time due to a practically unfindable bug, so they just removed it once that was a mainstream option (Vista onwards).
I think it’s been fixed or recreated now though?
Full Tilt! was first published in 1995, comfortably before the inclusion of the Space Cadet table in Windows, which iirc was either '98 or Plus! for '95. I’m confident it wasn’t in any of the vanilla releases of Win 95.
At least the bit the mama saw was
Ah yeah, there’s a demo but I also don’t know what’s in it these days.
As for free levels, they cycle the free level monthly as per the current roadmap. I assume the demo lets you access the free level.
Looks like Bangkok is free until August 16th.
Highly likely Hitman World of Assassination (the whole new trilogy starting with the 2016 game) will scratch the itch for you, but yeah I appreciate the weird shambles of trying to buy that in its various forms; actually the current state is the simplest: one price for the whole thing.
I guess you may want to wait for it to be on sale though, but I definitely rate it, it’s got many hours out of me.
Steam deck verified too, if that’s of interest.
Yeah HR had unavoidable combat bosses in its original release. The Director’s Cut modded them all to allow for dealing with them by alternative means, such as hacking, robot/turret control and such. But because they weren’t originally designed that way it’s not the most organic, and you can’t pure stealth bypass them like the original Deus Ex.
This would be great!
I’m new to Godot, but I’ve leaned on proc gen in game jams in the past to avoid static level design under time constraints ¯\_(ツ)_/¯
There is definitely this for activities, so I’d be surprised if there isn’t for virtual desktops given how much more popular/supported they are