

For me, the best part of Below Zero by far was seeing it grow and change over its development cycle. One day I would discover a new feature and then a week later it would be much more polished, and another two weeks later it would have moved to a different place and be revised again.
That was a once in a lifetime experience, too, and to me it was much more fun than the finished game. I’m glad I did it this way, and I hope it will be a similar experience with Subnautica 2. But of course I can see that there’s a good chance it will just be an unfinished game with lots of spoilers.
Wow, there is so much misinformation in this thread… I’m not going to include references for the following statements, but just as a couple of pointers for further research:
I’m not blaming anyone here: it is very hard to keep up with new research at the moment. Many things people thought were true even one or two years ago might quickly be superseded by current findings. But please don’t just quote things from memory when trying to correct statements.
Incidentally, the first rage quit did have something to do with Pong: There is a fantastic video of Ralph Baer, the creator of the Brown Box and therefore the spiritual predecessor to Pong, rage quitting in 1969 at a demonstration he had organised himself.