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It does not make a meaningful difference at all. Get the keyboard you like best. Personally, I’m a fan of the Logitech G915 (Windows layout) for Windows, Mac, and Linux.
It does not make a meaningful difference at all. Get the keyboard you like best. Personally, I’m a fan of the Logitech G915 (Windows layout) for Windows, Mac, and Linux.
Hi-Fi Rush
Pure joy and happiness from start to finish.
Yes, please!
PSVR2 is a great headset, and I would love to free it from the shackles of PS5 exclusivity. If they officially supported PC, it would easily be the best PCVR headset you can get right now.
And that. The list of “nopes” is so long I missed the most obvious one!
Always online, live service, Denuvo, and characters that are not remotely faithful to their source material abilities…?
Hard pass four times over.
Not if I’m not using any Google products. There are now excellent (even superior) alternatives to everything Google offers save YouTube.
That’s the weird thing about this, nobody would ever NEED to own all the vehicles at once… not even the biggest Org. The game just doesn’t work like that.
You’d need all the vehicles in Star Citizen like you’d need all the vehicles on earth. You just buy or rent what you need when you need it.
It’s an MMO, so…
Exacerbated by equally poor quality control.
As an Early Access, it has a LOT of jank; but it’s unlike anything else that has ever existed. It really is a no-compromises, persistent, open, seamless sci-fi universe. It gets massive updates every 3 months, and those updates have been getting gradually bigger and more meaningful over the last 2 years. We’ve seen huge amounts of progress, so the developers are actually delivering. And regardless of how you feel about their business model as an outsider, it’s successfully ensuring that progress can continue in perpetuity, which is exactly what all of us regular players want.
I skipped the original Kickstarter because even the smaller scope of that pitch seemed impossible on the budget they were asking. Then I watched the project for years as it seemed like it was falling apart. I didn’t actually buy in until they showed off planet tech, and it was obvious that (1) they had finally gotten their development problems fixed and (2) their business model was capable of funding the project indefinitely (no matter how long it took to realize the vision). As of now, I have well over 1,000 hours in the game… probably more than anything else I’ve ever played.
Only about half of those vehicles are actually in the game right now, too.
The thing is, with only one exception that I can think of, everything can be acquired in-game. The only reason you’d buy one of these ship packages is to have immediate access to those specific types of gameplay and, eventually, free in-game insurance (which otherwise also uses in-game currency). Sometimes these things make sense for player Orgs, but I can’t imagine any Org needing all vehicles at all times… especially at that price.
I’ve been playing it for years and I certainly hope it’s never “finished”. It gets massive updates every 3 months (quarterly), and even after it’s officially 1.0 I hope it continues to get regular updates. The version is irrelevant to me at this point - it’s fun, interesting, and unlike anything else out there, and it only gets better with each update. That’s all I want out of the project.
Daggerfall remains, to this day, one of the best games ever made. I still have my original boxed copy, and several pre-patched CDs that Bethesda would mail out back in the day. I replay it a few times a year, because it’s held up so well and there is nothing else that scratches the same itch.
I frequently wonder what Bethesda would be like today if Peterson, Lakshman, and Lefay had stayed at the company and Todd had been chased out, instead. Those three created The Elder Scrolls from scratch - lore, gameplay concepts, all of it. They had a TES Bible covering the story from Arena to Oblivion… and one by one, Todd excised all their influence from the franchise.
I miss the oppressive, grimdark atmosphere and lore, the complex world simulation, the unprecedented freedom, the unflinching maturity, and the epic, massive dungeon crawls.
I don’t see anyone trying to make a game like that again, ever. Certainly not Todd Howard’s Bethesda.
I’m on Debian + GNOME right now, which works fine for me, but I plan on trying out Pop! OS in the next couple weeks. I’ve put off a long time because it’s downstream of Ubuntu and I’m no longer a fan of Canonical’s direction.
The big anti-cheat tools (BattleEye and EAC) are already compatible. The only remaining problems are a small number of developers that intentionally announced that they will be proactively blocking linux… like Bungie.
Now if Valve can just give us an up-to-date version of SteamOS for desktops…!
…are they going to apply this rule to Nintendo or Sony…
They absolutely should. Closed ecosystems should be illegal. They are literally an intentional form of unethical, predatory trust.
I’m in California, where it is legally required for them to provide an online cancellation if that’s how you signed up.
They have a cancellation link, but if you click it, it takes you to a fake error page.
Yes.
The thing that has struck me the most is how much lighter it is. Nobody seems to be mention that, but that one small thing makes such an outsize difference.
The battery life is also very noticeable, and you can multiply the benefit by using energy conserving settings.
The other big difference is control responsiveness. If you play fighting games or other games with intense timing and accuracy needs, you WILL notice the difference.
The OG Steam Deck is still great, but the OLED is just better in so many little, meaningful ways.
Helping with complex Terminal commands/shell scripts is basically my #1 practical use-case for AI right now… especially if you use tools like JQ a lot. Saving keystrokes is a lifestyle, after all.
I am also a really big fan of Warp, and was even before they added the AI feature (the editor-style functionality is wonderful). For the record, the AI isn’t always running in Warp, to use it you start a prompt with hash (#) and then ask for what you want and it presents options.