Smorty [she/her]

I’m a person who tends to program stuff in Godot and also likes to look at clouds. Sometimes they look really spicy outside.

  • 38 Posts
  • 128 Comments
Joined 1 year ago
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Cake day: July 5th, 2023

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  • Oh wait i think i actually misunderstood your original question. I thought you wanted to see the combination option in that Mesh Submenu, but you seem to have actually referred to the ability of adding collision to a combined MultiMeshInstance, do i understand that correctly now?

    I actually already implemented the ability to carry over collisions from the original objects to the combined objects as an optional setting. Explanation video of the tool here. But having the ability to add collision to a MultiMeshInstance without having any prior configuration is also a very interesting idea. This might be a bit out of my current knowledge of the engine, but i can try!


  • No but that is a great idea to implement! There are two ways I could go about this. Maybe you could give me some feedback on this?

    • Option 1: Select a single MeshInstance3D Node > in the Mesh menu, select the Combine similar into MultiMeshInstance3D and that autoamtically combines the MeshInstance3Ds in the same parent Node
    • Option 2: Select all MeshInstance3Ds you want to combine and then select that same option under the Mesh menu

    Which one do you prefer?