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Joined 1 year ago
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Cake day: July 12th, 2023

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  • I started a permanent loblaws boycott this week. Won’t be shopping at any of the other big names either. Preparing to participate in the boycott led me to sign up for a co op that I should’ve been using all along and I don’t see myself ever going back. Anything they don’t carry I can get at a local independent grocer and they’re usually a little cheaper than no frills anyway.

    Co ops are a solution to corporate greed, use them whenever possible.







  • SirDankbud@lemmy.catomemes@lemmy.worldQuicksave is truly our savior
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    5 months ago

    I know, but it feels like review bombing when you type one out on every platform you can find in a few hours in a fit of rage and disappointment. I feel swindled to such an extent that Capcom is now equal to EA in my mind. I had bought at least one Capcom game a year for the last three decades and now they won’t get another cent from me.


  • SirDankbud@lemmy.catomemes@lemmy.worldQuicksave is truly our savior
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    5 months ago

    The game has been out for only a few days. Many of us are learning the hard way why its bad. Because as I stated above, if you take out the sleazy greed mechanics and add a few bug fixes, the game is perfect. I was around 20 hours in when I realized the stupidity with saves and the expansive greed. Up until then, I would’ve told you its easily 2024 GOTY. It looks good, runs well on my ps5, the combat is both fun and diverse, the map is huge with very little empty space, the story is well written, and the pawn system is a creative way of making you feel like you’re playing with others despite the game being single player.

    Imagine if Baldurs Gate 3 was a free to play game rife with microtransactions, but it was built in such a way that it wasn’t obvious until the second act. That’s Dragons Dogma 2. Somewhere in that code is a real masterpiece of gaming, its just been killed by greed.


  • SirDankbud@lemmy.catomemes@lemmy.worldQuicksave is truly our savior
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    5 months ago

    When loading the game you only get to choose between your last save which is constantly autosaved over and the autosave it takes when you use an inn. Using an inn is expensive and inferior to camping which gives major buffs and costs nothing. So basically you have to spend a decent portion of your game currency as the only way to have a reliable save point the game won’t randomly overwrite.

    Only one character per account too so don’t even think about experimenting. Unless of course you don’t mind paying real money to stock up on items that undo the consequences of experimenting.


  • SirDankbud@lemmy.catomemes@lemmy.worldQuicksave is truly our savior
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    5 months ago

    So this is why I began review bombing Dragons Dogma 2. I was doing a quest with an extremely unclear objective and I thought maybe killing a certain snarky NPC would progress it. So I carefully saved before attacking the npc. Killing the npc didn’t work so I tried to reload my file, only to find the game autosaved the second I killed the npc. The game only allows two saves, one you kinda control that gets autosaved over A LOT, and one from when you last rested in an inn. Resting at an inn is somewhat expensive and just worse than camping overall, so I hadn’t used an inn within the last 8 hours of play.

    I distinctly got the vibe that it was designed that way on purpose. You can revive NPCs, but the item to do so is rare and limited unless you pay real money. A lot of the quests seem designed to encourage mistakes that will make you consider giving them more money in order to fix. Its like an MBA came by at the end and editted everything in game to make it as sleazy as possible. The saddest part is that if they took that aspect away and added some small bug fixes, it would legitimately be a 10/10 game.









  • Not only that, but the logging industry has a legal obligation to reforest areas they logged and ensure those trees reach free growing status. A legal obligation that is enforced better than most environmental regulations in the country. The logging companies wouldn’t plant trees AT ALL without it. In places like Russia where there isn’t that regulation, they just let the cut blocks regenerate slowly on their own because its so much cheaper.


  • Most tree planters would agree. The industry has a high rate turnover so half the people who do it don’t stick around long enough to really wrap their minds around how bad it is. I spent over a decade in the industry and planted a little over 1.3 million in that time, but I don’t tell people about it IRL because I got sick and tired of cringing with my entire being every time someone thanked me for it.

    The saddest part is that in my experience, companies doing carbon credits or naturalization projects do a far worse job than the logging companies. We had a recurring contract with the carbon farmer where we went to the same fields year after year and planted trees that immediately died due to poor stock selection and ground preparation. They don’t have the regulation and oversight that the logging companies do. They also profit from convincing people to pay them to plant so it is in their best interests those trees die so they can maximize their profits with less land use.