• 0 Posts
  • 13 Comments
Joined 1 year ago
cake
Cake day: August 9th, 2023

help-circle
  • Ah, the good ol’ “I’m not, but actually am, but not enough that I should get a raise, but I really would like one and less work hours, but I really need to stay longer because I’m so slow at everything I do and am terrible at focusing so I should really be working harder to give you your money’s worth, but you’re probably not paying me as much as you should be for that work in hindsight” theoretical with yourself and your imagined boss.


  • Unless there’s a bug. Then it is my code and I have to fix it. Immediately. No, I don’t want to discuss my thought process for “why I made that decision” I want to fix it. Why are we having a chat about milk pouring technique while it is dripping off the fucking table. Prod is burning and you want to fiddle! (Meanwhile this is a minor bug that nobody has ever actually complained about but just the knowledge that it was my fault…)



  • I mean, that’s probably why he would make the push. The bait’s in the mouth (people have the game), then comes the pull of the hook (they have to upgrade to try and handle its poor optimization, fulfilling the benefit of AMD backing them). And Beth doesn’t lose anything if its too frustrating and people stop playing over it because they already have the money.

    EDIT: Admittedly I keep forgetting that game-pass is a thing, but maybe even that doesn’t really matter to Microsoft if it got people to get on gamepass or something? That makes my earlier point a bit shakier.






  • I guess my question’s always been that since gender is (to my incomplete understanding) a social construct and can change, and transgender people seek to change to a gender that feels more appropriate, how did you (a) know what felt right, (b) that what felt right wasn’t completely appropriate for your gender and the active definition of gender needed to change, and © where does chemical and surgical transition factor in for a gender based thing when attempting to find for comfortable self? Because that seems like a sex (in the clinical terminology) thing as much as a gender one (which of course there’s probably a connection, I guess I’m just not clear where the line really breaks.)

    To be clear, I think my questions are entirely too “rationalizing a deep emotional and person thing” so I don’t really expect an answer, I’ve just never been invited to address the question to anyone before.



  • I mean, your argument is “we can’t ever be perfect so we should never even aspire to be good”, which is sortof putting the cart before the horse. That we can even recognize the distinction of not being special already places in a position where we can try and do a little better. What is better, how much, or how? What even is good or morality? All of those questions are at necessity to even define good, let alone become it. Before even glancing at perfect. Sure it might be an eternal inane treadmill, but just as fish have gills to breathe, we by chance of fate have the organs necessary to think. And that’s just as much in our nature. The fish doesn’t consider how long it has to swim, it just does it towards a target it can see/sense. By the same mechanism that means we aren’t special, why shouldn’t, why wouldn’t, we do the same thing? Just because what we can see/sense may be artificial, imagined, or drempt?


  • On top of some of the commentary here, I’d like to add that I think there’s a real chance that WoTC’s put some money behind getting it heavily reviewed/boosted, and so more articles about it and wider attention. That is not to undercut its quality, just that I think its layers of support. (I’ll admit there’s more than a little bit of my distrust of WoTC in that. Like after all their other scandals they need a win to try and suck newbies into the game after so much messing up. And I don’t even mean in the last year or something, their release quality for 5e has been abysmal for a long time.)

    Additionally Larian played the early access thing very well. Not only did they listen to their ongoing players, and even netted some “tried it didn’t like it” people back, it gave time for everyone who was perhaps too into the older isometric BG1&2 titles (like me) to realize the game didn’t seem quite like it was for them and not pick it up. So you get clear, mostly good(if outdated) information out there for people to use in researching if they wanted to buy it, helping to avoid a lot of the knee-jerk hate that stuff like Fallout 4 and 76 got from misplaced expectations that could dull the release.


  • I mean the first two parts are definitely true.But then we stayed for 10+ years attempting to rebuild some form of stability, decided to finally pull out after more than a decade, and what was built broke down disappointingly in the face of the first threat. Tmu, the reasons for that are varied, although some of its definitely on us. We approached the entire region’s politics wrong apparently and with a very modern western mindset of a country held together with an idea of some unified identity that doesn’t seem to really hold true for the region (or any region at first probably). I believe station/position abandonment in the fracturing nation was problematically common as people rushed back to their homes/families, or just to generally flee, instead of actually being a larger regional barricade against the threat, as an example.
    IIRC, there was a similar problem with even the First Continental Army and Congress early on actually. With regional interests often superseding national goals in the minds of individuals and representatives.

    So far as power vacuums go, as I alluded to, they had an elected government (there’s probably some debate on the accuracy of those elections while being occupied by a foreign government of course) and a standing military that was actively deployed. A not insignificant number of them tried to hold out, to not undercut their efforts, but its also true it wasn’t a truly unified defense in the end. Whether or not they would have been a more effective void-filler if we’d stayed longer or left sooner are just huge what-ifs.