I remember being really amazed that I could stand in place and turn around and see my arrow on google maps turn with me. It seemed crazy it had that much precision.
I remember being really amazed that I could stand in place and turn around and see my arrow on google maps turn with me. It seemed crazy it had that much precision.
Oh nice spotting. I didn’t even see it.
That guy on the right is barely on there
That was my understanding as well.
It’s talking about games that require an always on connection. You can save the installer for games like that, but the game still won’t work if it can’t phone home.
“⚠️Publisher DESTROYS launch on Steam button after CATASTROPHIC sales!!!😲”
I’m from west coast USA and I’ve also never heard of this.
Apparently the firm who designed it also be designed the Burj Kalifa in Dubai
Speech, aka mind control.
What’s your conclusion, detective?
The terms are just my own, so i wouldn’t expect them to make sense yet without explanation.
As i said many things blur the lines, just like you point out. The goal of these terms isn’t to put up barriers, but to make it easier to talk about the differences between things. My goal is to point out the core of interactive experiences can be fundamentally different from a game, and using that term as an umbrella for everything can create false expectations. Does that make sense?
Prince of Persia falls solidly into the game definition for me for the record. It has challenges, rules, and while the loss mechanic can be rewound, it’s still a loss mechanic. You don’t have to load a game for something to be a loss, in other words. A loss simply means the player has been given feedback that what they did is incorrect and they can’t succeed at the game or challenge by doing what caused the loss.
I think one thing that would help the discussion is acknowledging that there are now multiple kinds of interactive media, and not all of them are games.
The terms i personally use are:
Game: an interactive experience with rules, challenges, and the possibility of winning and losing.
Toy: an interactive experience where you are given tools and a space to play in, but which lacks a structured goal. Paper doll falls into this category.
Interactive Story: an interactive experience where you go through a linear or branching narrative, but which avoids mechanical or mental challenges and can’t be lost. Many visual novels would fall into this category.
I think a lot of tension between people who enjoy these different categories would be lessened if we talked about them as equally valid, but different, forms of interactive entertainment.
The boundaries can be blurred of course. There are many examples of mixed experiences that combined all of the above, but i think it’s still a helpful way to look at for me at least. Some people really enjoy toys but don’t like games, and that’s not just OK, it’s a good thing. It broadens the media pool and lets more people in.
Badger badger badger badger
I like far too many kinds of hiphop to ever have a favorite, but here’s one that really struck me when i first heard it. The Lovely Thing Suite by Watsky. Technically multiple songs but here it is all together. I think it tells a story very powerfully.
Here’s another artist who doesn’t get enough mentions, Spose. He’s mostly known for a song called I’m Awesome, but he never stopped making music and he has tons of great tracks. I wouldn’t say he’s the most technical rapper, but he has some of the cleverest bars out there and is really entertaining. Here 's one my favs called Greatest Shit Ever.
Good pick on Lucky You. That one is up there for me too.
Plot twist: the guy in the middle is jesus.
As a native, enjoy your stay!
Mine definitely hears the voices
Oh interesting. I guess it makes sense. Much simpler solution with high accuracy.