

WELL, I’ll let you know that my GOG collection is larger than my Steam collection!
Just your typical internet guy with questionable humor
WELL, I’ll let you know that my GOG collection is larger than my Steam collection!
Or a fake limited time choice, as in, the character speaks as if they have to act or choose quickly! But if you don’t press anything, they’ll just stand there in a dramatic pose. Or go ahead and act as if you pressed the button anyway (Saints Row 3 had those)
Pretty sure Half Life 1 and 2 work that way, since the cutscenes happen entirely in game
I love the look of that picture, not gonna lie. It oozes the style of something from late 80s/early 90s. Is it from a game manual?
Unskippable cutscenes. While I do love Soul Reaver’s storytelling, sometimes I just want to skip the damn thing and get on with the adventure.
Walking simulators. The devs just wanted to tell a story, not make a game.
For some reason, I’m reminded of using mineral oil for computer cooling. As in, you just leave the entire thing submerged in mineral oil
Many games don’t age well in part because of hardware constraints (CPU, RAM and storage), in part because there weren’t that many games to serve as examples of good and bad practices to follow or avoid. Then there are games like the Silver Box collection of Dungeons and Dragons, which were bad even when they were new.
It’s still interesting to note that you can find many “(almost) never copied since” ideas in some old games, which still make them useful for inspiration for game devs and even entertainment for anyone who sits down to play. Hell, Ultima 7, despite being janky as fuck, is still a gold standard in world interactivity. While there are a variety of pokemon clones (TemTem, Cassette Beasts, Coromon), I’m unaware of any game that’s similar to Digimon World (evolving tamagotchi battlers that die out/reset after some time)
Then there are the timeless classics, like Age of Empires 2 or Final Fantasy Tactics, which are yet to be surpassed; or Mega Man X and Super Mario World, which, despite being comparatively simple to stuff that came after it, still hold up incredibly well.
Kinda funny when you consider that Chrono Cross had a fast-forward item reward when playing new game+, all the way back in 2000
The GBA one? I remember it being a better version of the PSX, with more content, but you only had 4 buttons to do stuff (AB, LR), which really limited the shortcuts.
I guess most indie platformers focus too much on being metroidvanias, which makes classic platformers rare
That actually happened, but not from this PirateSoftware guy. The anti-woke godoters made their own fork, Redot, which, as you might have expected, doesn’t do jack shit other than offering cosmetic changes
My lifetime of savings
It’s pretty easy on PC, with Steam itself and itch.io being pretty good for indies. Earning enough money from your game is a different story…
Very true. I vaguely recall someone on another thread saying a game is “unplayable” if it’s not running 4k resolution and that PC gamers with 4k monitors are the majority
I hope Lovers Lab doesn’t suffer the same bullshit of “oh noes, nudity and sex
are illegal!”
Is there a SCP monster for EA or other big game company’s marketing teams? Because they’re a reality bending entity that creates unrealistic tasks that others are forced to do, despite knowing they won’t manage AND will end up as lifeless husks either way
Thanks to big corporations effectively owning governments and big politicians the world over, things aren’t bound to get better anytime soon, because “the economy”. Fuck that shit
Nah, the problem is that AI is only being used to generate static content, “finished” assets. Where are the npcs with organic dialogue and more realistic reactions to player input? That’s the AI that I’ve seen being promised and not being delivered anywhere.
So, re-release Tay as a sex chatbot, got it, on it!
They’re also equally dense