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Joined 11 months ago
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Cake day: November 16th, 2023

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  • I like CDs, but I guess I can’t really call myself a kid anynore though, being in my mid twenties. I typically use Spotify for discovery/casual listening but but an album on CD or digitally through Bandcamp when the option is presented to me. I went out of my way to buy a 25 disc CD changer.

    Vinyl have definitely become way more popular for physical music purchases, but I like the smaller footprint of a CD.

    I do think the vast majority of people use Youtube Music, Spotify or a similar service though. It’s inexpensive, has family plans and optical media players just aren’t common anymore.



  • Imo, plugins should have separate config files, with uniform, consistent formatting. Separating them ensures that plugins never modify primary configuration details, they can be updated independently, or deprecated without affecting future functionality. It also means you can take regular and reliable backups of each config.


  • Depending on the developer, and the scale of their game, these things can also be incredible cheap to produce too. If your gameplay/monetary loop is something designed to arbitrarily force a player to wait to accomplish something or otherwise spend money, then you can drastically reduce the amount of content that needs to be added as long as you have an adequate base.

    Even if you spend money, loot box mechanics and randomized stats can push players to continue to spend because while they got an item, they didn’t get the perfect item. Base builders, team combat titles and character based games are very, very effective at this.

    For developers like the one behind Evony, they can be a lot cheaper because that game, and a hundreds like it have existed all the way back as far as farmville and earlier. They just got better at the monetization loop over time.


  • Similarly, if you’re born at the tail end of Millenial/start of Gen Z, then you still grew up with a collage of 90s and 00s culture and inconography, offsetting the definitions the groups typically gain over time. Some Gen Z grew up into adolescence without really feeling the advent of the modern internet or social media. The end of that range never knew a world without it.

    Generations are useful statistical groupings, but don’t represent individual experiences or influences, leading to disparity or outliers that feel excluded from their “peers” so to speak. I’d say I probably share more experiences with Gen Z, but a lot of the cultural aspects of my childhood are closely linked to later Millenial ones. There’s a gradient, not a cutoff.







  • Streaming infrastructure is expensive, and all these smaller networks that decided to spin up their own didn’t seem to realise that. Prices go up, ad tiers get added because none of them are actually making any money. It’s just quarter after quarter of loss even with substantial revenue due to the fact that producing content, hosting and then scaling globally to make it available to a wide variety of geographic locations just isn’t cost effective. Even Amazon, the lord of cloud compute itself, hasn’t been able to maintain this.

    So in this case, competition limits the only way they make money: people subscribing. Greedy bastards.