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Cake day: June 17th, 2023

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  • Actual libertarians should take note: their right-wing allies were never pro-freedom, just antigovernment. And their opposition to government was never based on the principle of a less authoritarian society, but rather due to the government’s role in restraining their own power and authority. Now that they see a path to their traditional role as society’s power brokers, they have abandoned their so-called “libertarianism”.

    I was a Libertarian, with a capital ‘L’. I was secretary in my local party. I held signs, knocked on doors, circulated petitions, and was otherwise politically active. I was never particularly comfortable with the low-key racism, patriarchism, corporatism, landlordism, and feudal and monarchial apologism, and otherwise nongovernmental forma of authoritarianism, that always seemed to be present in the movement, in one form or another. But for a long time I figured they were an anomaly in an otherwise decent movement.

    But I eventually realized that they were not the anomaly that didn’t belong; I was.


  • It would make for an interesting lawsuit if this agreement were active and someone who was disqualified from certain state ballots nevertheless won the popular vote. I doubt that’ll be Trump (he didn’t even win the popular vote before he tried to steal an election). But it would be interesting.

    If it were my place to rule on the matter, my take would be that because the agreement was between state governments, only states who are part of the agreement have standing to pursue the matter in court. In other words, the campaign couldn’t sue over the matter, only another state government that was also part of the agreement.

    In case you didn’t already know, I’m pretty sure the agreement isn’t active yet. It doesn’t activate until there are enough states with enough electoral votes to decide the outcome. To the best of my knowledge, that hasn’t happened yet.











  • I agree with everything he said. But I’ve also been saying things like that for thirty years. I remember when Morrowind came out complaining about companies using extra processing for shitty 3D graphics instead of sticking with high quality 2d that works perfectly fine and putting that extra processing power to work on better AI or something.

    I think the problem is that better graphics is the one thing they can do that will please a mass audience. Sure, there are plenty of other things they could be doing, but I would bet that each of them has a niche appeal that will have fewer fans to spread the cost among. Thus producers of “AAA” titles pretty much by definition have to pursue that mass audience. The question is when they reach that point of diminishing returns and be becomes more profitable to produce lower cost niche titles for smaller audience. And we also have to factor in that part of that “profit” of pleasing that assumption our society has that anything with niche appeal is necessarily “lower” in status than mass appeal stuff.

    I think we are approaching that point, if we haven’t already reached it. Indie stuff is becoming more and more popular, and more prevalent. It’s just hard to tell because indie stuff tends to target a smaller but more passionate audience. For example, while I am looking forward to trying Starfield out, I may be too busy playing yet more Stardew Valley to buy it right away, and end up grabbing it in a sale. (I haven’t even really checked if it’ll run on my current gaming laptop.)


  • We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.

    Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.