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Crabs. All will be crabs.
Crabs. All will be crabs.
It’s definitely an issue, but it’s not an unworkable one. Villeneuve films for exemple, while a bit hit-or-miss on the characters, definitely use the format in a way where you loose something if you watch it on TV instead of in a theater.
While I respect the degree of technical expertise you can get on SO, I am very much convinced this is a failed experiment which will slowly collapse on itself. And I think that because the organization of the site is completely at odds with it’s professed goal.
SO is not really a forum, because time is supposed to be irrelevant : a 12 years old answer takes precedence over a question asked now, failing to consider that, maybe, the context of this question has changed. Its ridiculous, especially in the context of software engineering.
On the other hand, it’s not a library either : a library is a collection of book, which are relatively self-contained knowledge systems. And in practice, the SO answers are not self-contained. They merely answer a specific point, with no guaranteed coherence from one to another, so a beginner cannot use them to build a broad understanding of a subject.
To take the analogy of the Cathedral and the Bazar, I am under the impression that SO members are trying to build a cathedral out of the stone sold by hundred of bazaar people, and refuse to see that fact that all stones all having different sizes and dimensions is maybe kind of a problem when you build a cathedral.
I blame the release of both Factorio and Victoria 3.
I think a lot of people are misunderstanding what Proton actually brought to Linux gaming.
I had been running Linux exclusively for some moths in 2013-2014, and trying to get games to work on Linux felt like this : Wine is likely able to run it if you can found the right configuration, but good luck with that. I think the only game I managed to run without issues was Civilization 4, so I rolled back on Windows some time later.
Of course, Valve contributed to Wine, and projects like dxvk and others are major achievements (if a team effort), but that’s not their main contribution. Valve understood that gamers may be somewhat more tech-litterate than other people, but that making games work on Linux should be easy. And that’s what Proton was made for.
Nowadays, most games I buy on Steam work out of the box. I sometimes forget to check protondb before buying a games, and I rarely had an issue. Even if in 2018 you had to tinker a bit, you rarely needed more than to choose the correct Proton version (big up to Glorious Eggroll).
I think it’s symptomatic of the situation of the Linux Desktop : technically, it’s where it needs to be. But there is still a gap in accessibility and easiness. Tinkering is nice, but you should not have to do it to have something that works.
If the game is reasonably well-coded, there’s not going to be any obvious difference between a game running on Windows, a game running native on Linux, and a game running using Proton.
I mean yeah, you could have some performance impact (usually light, occasionaly not so), maybe video not playing (some games use video formats for cutscenes which can’t be distributed on Linux installs), or maybe issues with windowing (Tropico 6 has an weird bug where the game mouse pointer has a bit of offset compared to the real one, until you change screen size).
But in most cases, if it works, it works the same.