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Cake day: January 18th, 2025

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  • That hasn’t been my experience at all. Knowing the difference between what’s plus, what’s minus, and what’s block punishable is super important. Knowing if I can set up a frame trap is huge, and it works specifically because it isn’t always intuitive. In Tekken especially you need to know your frames for block punishes, when you can sidestep, and what options your opponent has in a given situation.

    It’s not always mandatory, but it’s always useful.


  • They lost me during the bit about “Do you want to have to not just learn about but care about ticky-tacky coder stuff when you are just a person trying to play a video game?”

    In fighting games for example, frame data is essential for learning the game. It’s like knowing what the pieces do in chess. They just want to move the horsey around and not worry about all these pesky mechanics. Not all games need to be like that, but it’s absolutely appropriate in certain genres.

    Parries we’re awesome in Sekiro because the entire game was built around them. The parry window was wide and the whole game was built to be a sort of rhythm combat game. It’s important to note that the parry wasn’t the only tool you were supposed to use. You had to react with Mikiri counters and jumps as well. The whole game came together to make the incredible duels that feel like a dance.

    If they wanted to say that developers saw Sekiro’s popularity and started shoving parries in where they don’t belong then I could see that argument. There’s some nuance there that this blanket statement of parries bad misses though.











  • 7arakun@lemmy.worldtoTechnology@lemmy.world*Permanently Deleted*
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    1 month ago

    Yeah the comments about Steam being a monopoly are weird to me. Steam has a huge market share, but they don’t own the whole market and they don’t try to prevent you from buying your games elsewhere. Proton even works on non-steam games. I’ve used it to play WoW private servers on Linux.

    If Valve isn’t a pro-consumer company, then I don’t know what company could possibly fit the criteria. They’re not perfect, but they’ve earned the trust they have. I’ll trust Valve until they give me a reason not to.






  • 7arakun@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    2 months ago

    I agree, sales are constant (at least on PC) so I almost never even paid the $60 price tag. They can keep cranking up the prices but more and more people may just wait for sales. I know Nintendo games don’t go on sale very often but that makes the ecosystem even less attractive. $450 is in the range of a Steam deck.

    Inflation or not, prices can only go up if the market will support them. If people are unable (or unwilling) to pay the higher prices, then prices basically can’t go up.