I come from game dev. We do lots of checks on the data that all kinds of people can screw up. So it’s important these situations are handled automatically with an email to the responsible person. A simple change can break the game, or someone might commit an uncompressed texture so the memory usage jumps up.
I come from game dev. We do lots of checks on the data that all kinds of people can screw up. So it’s important these situations are handled automatically with an email to the responsible person. A simple change can break the game, or someone might commit an uncompressed texture so the memory usage jumps up.