Funnily enough, I felt the opposite. 2016 seemed more grounded and serious to me while still having some laughs and eye rolls, while Eternal had a lot more arcadey stuff where it felt like the devs either didn’t know how to integrate it more seamlessly into the universe or were just doing whatever they thought would be cool rather than what would serve a good story. I think I would have been alright with either version of Doom, but I feel like there is a disconnect between the two newest entries that is just a bit harder to look over.
Funnily enough, I felt the opposite. 2016 seemed more grounded and serious to me while still having some laughs and eye rolls, while Eternal had a lot more arcadey stuff where it felt like the devs either didn’t know how to integrate it more seamlessly into the universe or were just doing whatever they thought would be cool rather than what would serve a good story. I think I would have been alright with either version of Doom, but I feel like there is a disconnect between the two newest entries that is just a bit harder to look over.
Yeah, it’s that disconnect. You’re right. Feels like the games were made by two different studios or something.