Palworld’s astonishing success swelled over the weekend, with the ‘Pokémon with guns’ survival and crafting game shooting up Steam’s most-played games list and selling millions more copies.
I just wish the devs didn’t make such blatant ripoffs, it seems their whole studio is taking existing Nintendo games and remaking them. Their previous game is literally a breath of the wild clone, down to the game starting in a cave, exiting and seeing the panorama of the world zooming in on where you need to go. ~~For comparison: https://twitter.com/Potatoe4Bored/status/1749271229025092052~~ I guess the link is dead, sorry.
The monsters in this game aren’t much better in that regard, someone posted a thread comparing 111 of the monsters to Pokemon (and Digimon) and it was pretty ridiculous. It’s hard to say they’re even “inspiration” because so many of them are just changing the color palette and type of animal. Even some of the attacks are the same (like one of the monsters with a bow).
Don’t get me wrong, I’m no fan of Pokemon. I’m not upset that they ripped it off, it’s more that I’m disappointed that it’s not very original when the game seems like it’s already a no brainer. It seems like there are very few strong Ark style games so it would have been nice to have a new IP mostly unrelated outside of mechanics. Instead we get a bunch of Pokemon that went through Digimon evolutions. It’s just too bad since the game is clearly decent enough overall.
That embed is showing as deleted for me, so I don’t know what it shows.
But in Fallout 3, you step out of a cave and are shown a giant panoramic view of the worldspace, with your immediate goal (Megaton) strategically positioned for you to see. So yes, that is Fallout 3.
Oh my mistake, I don’t know why that is. Oh well, it wasn’t my vid so I don’t have an alternate link for it, I’m sorry.
Games have been doing what I described since Spyro and Crash Bandicoot. Personally I find FO3 and BOTW to have quite different intros, and while yes there are surface level similarities, this studios previous game is shot for shot the intro to BOTW. There’s a fine line between inspiration edit: meant to say imitation and homage.
Plus the general sound effects for the fast travel points and the area labels are clearly BotW inspired, it’s very blatant. I still like it though, even if it feels derivative it still works imo
I’m not saying there’s anything immediately wrong with it, all I’ve said is that it’s disappointing. There is a lot of wasted potential bogged down by cliche, for lack of a better term. Not just this studio by any means.
It reminds me of how I feel for Dauntless, which just feels soulless to me when by every right it should be a fine game. But… It already existed as Monster Hunter. It doesn’t really do anything new, better, or different it’s just an always online version with a different skin - a distinct style with unique visual designs, mostly. I can absolutely see the appeal, even though it doesn’t cut it for me. Oh, or a game that my friend is working on that has not been well received, I can’t even remember the name of it… It’s a battle royale game with some Tencent backing, it’s like PubG meets Spellbreak. It’s an okay game it’s just… It feels like it would be better if it weren’t trying to use something that already exists.
There’s also nothing wrong with liking it, by the books things work and are well liked for a reason. I mean Stardew Valley and My Time at Portia, or Harvest Moon rather (2 different mediums of a similar/same genre) also have their litany of “clones”, mostly relying on their ability to differentiate the characters while keeping the core gameplay loop the same. I’d say most of those are more well received than not, and I’d wager the heavy characterization helps a lot with that. It’s not always a bad thing, heck even most of the time it isn’t a bad thing.
I get it. You can check all the boxes and make a game that has historically sold well and why take a risk, or take time to make something about it really unique, especially if it’s people’s livelihood on the line. I don’t blame the studio or think less of them - I hope my comments aren’t insinuating that - I’m just disappointed that something like Palworld or their previous game whose name I also can’t remember can have a solid, likeable foundation feels like they have to rely on something that already exists to be liked. An image of Palworld and Pokemon monster similarities, such as teeth and eyes or body models. I am specifically thinking of the eyes and teeth on the model. It’s so clearly an existing style, all of the examples in that thread are pretty egregious. They could have had these incredibly unique and different monsters, but some of them are, well, I’ve just been through this a few times before I guess. Remember, like I said, I’ve got no love for Pokemon lmao. They are just as bad.
Again, none of what I’m saying is me feeling negatively towards the studio, rather just saddened by how much potential is lost by any studio feeling like it has to put out something that will be liked. ARK has the benefit of using dinosaurs. These guys created something of their own and people rightfully pointed out similarities, when that creativity could have been put towards a single overarching theme of biodiversity in a fictional world.
But instead we got Pokemon who got Digimon evolutions. It’s fine, fun even. And on the other hand, it is kind of cute that we can have all these things exist in tandem. There’s certainly no harm in being able to one day buy cute plush of 3 variations of the inspired work. Also with the game being early access, I think there could be a fair chance of it being successfully supported, right now it’s clear that the games shortcomings are just that it isn’t finished (it just sort of “ends”).
Although I would worry for the studio, GameFreak would seem to have a pretty strong case. If the soundtrack for A DBZ game got hit with a lawsuit for plagiarism of popular songs then these guys are in trouble lmao.
It’s probably Twitter being dumb and needing a login to view the whole thread, I had the same issue. In a different comment I posted a screenshot of just a couple, but not all 31
Maybe it’s just a consequence of growing up poor but I just don’t get all the drama going on about what a ripoff it is. It’s not like off brand stuff is anything remotely new.
I just wish the devs didn’t make such blatant ripoffs, it seems their whole studio is taking existing Nintendo games and remaking them. Their previous game is literally a breath of the wild clone, down to the game starting in a cave, exiting and seeing the panorama of the world zooming in on where you need to go. ~~For comparison: https://twitter.com/Potatoe4Bored/status/1749271229025092052~~ I guess the link is dead, sorry.
The monsters in this game aren’t much better in that regard, someone posted a thread comparing 111 of the monsters to Pokemon (and Digimon) and it was pretty ridiculous. It’s hard to say they’re even “inspiration” because so many of them are just changing the color palette and type of animal. Even some of the attacks are the same (like one of the monsters with a bow).
Don’t get me wrong, I’m no fan of Pokemon. I’m not upset that they ripped it off, it’s more that I’m disappointed that it’s not very original when the game seems like it’s already a no brainer. It seems like there are very few strong Ark style games so it would have been nice to have a new IP mostly unrelated outside of mechanics. Instead we get a bunch of Pokemon that went through Digimon evolutions. It’s just too bad since the game is clearly decent enough overall.
Wow, I didn’t know BotW predated Fallout 3!
I also feel like Elden Ring did this… damn BotW clones everywhere! /s
https://twitter.com/Potatoe4Bored/status/1749271229025092052
That’s not fallout 3, that’s breath of the wild.
That embed is showing as deleted for me, so I don’t know what it shows.
But in Fallout 3, you step out of a cave and are shown a giant panoramic view of the worldspace, with your immediate goal (Megaton) strategically positioned for you to see. So yes, that is Fallout 3.
Oh my mistake, I don’t know why that is. Oh well, it wasn’t my vid so I don’t have an alternate link for it, I’m sorry.
Games have been doing what I described since Spyro and Crash Bandicoot. Personally I find FO3 and BOTW to have quite different intros, and while yes there are surface level similarities, this studios previous game is shot for shot the intro to BOTW. There’s a fine line between
inspiration edit: meant to sayimitation and homage.Plus the general sound effects for the fast travel points and the area labels are clearly BotW inspired, it’s very blatant. I still like it though, even if it feels derivative it still works imo
I’m not saying there’s anything immediately wrong with it, all I’ve said is that it’s disappointing. There is a lot of wasted potential bogged down by cliche, for lack of a better term. Not just this studio by any means.
It reminds me of how I feel for Dauntless, which just feels soulless to me when by every right it should be a fine game. But… It already existed as Monster Hunter. It doesn’t really do anything new, better, or different it’s just an always online version with a different skin - a distinct style with unique visual designs, mostly. I can absolutely see the appeal, even though it doesn’t cut it for me. Oh, or a game that my friend is working on that has not been well received, I can’t even remember the name of it… It’s a battle royale game with some Tencent backing, it’s like PubG meets Spellbreak. It’s an okay game it’s just… It feels like it would be better if it weren’t trying to use something that already exists.
There’s also nothing wrong with liking it, by the books things work and are well liked for a reason. I mean Stardew Valley and My Time at Portia, or Harvest Moon rather (2 different mediums of a similar/same genre) also have their litany of “clones”, mostly relying on their ability to differentiate the characters while keeping the core gameplay loop the same. I’d say most of those are more well received than not, and I’d wager the heavy characterization helps a lot with that. It’s not always a bad thing, heck even most of the time it isn’t a bad thing.
I get it. You can check all the boxes and make a game that has historically sold well and why take a risk, or take time to make something about it really unique, especially if it’s people’s livelihood on the line. I don’t blame the studio or think less of them - I hope my comments aren’t insinuating that - I’m just disappointed that something like Palworld or their previous game whose name I also can’t remember can have a solid, likeable foundation feels like they have to rely on something that already exists to be liked. An image of Palworld and Pokemon monster similarities, such as teeth and eyes or body models. I am specifically thinking of the eyes and teeth on the model. It’s so clearly an existing style, all of the examples in that thread are pretty egregious. They could have had these incredibly unique and different monsters, but some of them are, well, I’ve just been through this a few times before I guess. Remember, like I said, I’ve got no love for Pokemon lmao. They are just as bad.
Again, none of what I’m saying is me feeling negatively towards the studio, rather just saddened by how much potential is lost by any studio feeling like it has to put out something that will be liked. ARK has the benefit of using dinosaurs. These guys created something of their own and people rightfully pointed out similarities, when that creativity could have been put towards a single overarching theme of biodiversity in a fictional world.
But instead we got Pokemon who got Digimon evolutions. It’s fine, fun even. And on the other hand, it is kind of cute that we can have all these things exist in tandem. There’s certainly no harm in being able to one day buy cute plush of 3 variations of the inspired work. Also with the game being early access, I think there could be a fair chance of it being successfully supported, right now it’s clear that the games shortcomings are just that it isn’t finished (it just sort of “ends”).
Although I would worry for the studio, GameFreak would seem to have a pretty strong case. If the soundtrack for A DBZ game got hit with a lawsuit for plagiarism of popular songs then these guys are in trouble lmao.
Why is this an issue for you? Taking stuff and remixing it is how new stuff gets made. Nintendo surely won’t go into bankruptcy anytime soon.
I literally said I have no issue with it, just that I’m disappointed they couldn’t make something more original.
Here’s the comparison https://twitter.com/CeciliaFae/status/1749183059877085396
The link you posted looks like a post with little text and an image. Is there an article it’s supposed to link to? I don’t know how Twitter works.
It’s probably Twitter being dumb and needing a login to view the whole thread, I had the same issue. In a different comment I posted a screenshot of just a couple, but not all 31
You can use Nitter.net to help “expose” the tweets and threads. Here’s this one: https://nitter.net/CeciliaFae/status/1749183059877085396
Nice thank you :)
LOL, maybe they fed an ai all the Pokémon and asked it for 150 new creations.
Maybe it’s just a consequence of growing up poor but I just don’t get all the drama going on about what a ripoff it is. It’s not like off brand stuff is anything remotely new.