Again, not all that much user facing, but a lot of under the hood stuff. Reading through the notes, the things that stood out to me: vulkan, direct3d and metal rendering instead of just OpenGL, better HiDPI support including fractional scaling, better concurrency/multi-core support, and bringing the supported development tools up to date.
Again, not all that much user facing, but a lot of under the hood stuff. Reading through the notes, the things that stood out to me: vulkan, direct3d and metal rendering instead of just OpenGL, better HiDPI support including fractional scaling, better concurrency/multi-core support, and bringing the supported development tools up to date.
https://www.qt.io/product/qt6/technical-specifications