Halo Infinite's multiplayer on Steam has seen a significant drop in player base, losing around 98% since its launch. Concerns arise about the game's future, but it remains free-to-play with updates.
That’d be good for an indie game, but for a AAA, free to play Halo game? That’s almost nobody compared to what they should be pulling. BF 2042 is beating it, even if by a slim margin, and it wasn’t even made free.
From what remember from splitgate once that game started to bleed players it quickly reached untenable numbers, especially for a big ip like halo. But I agree I’ll pay more attention to the articles when they make similar claims.
Incredibly misleading and click bait article. The game still has over 6000 concurrent players daily, which is more than enough for an online game.
That’d be good for an indie game, but for a AAA, free to play Halo game? That’s almost nobody compared to what they should be pulling. BF 2042 is beating it, even if by a slim margin, and it wasn’t even made free.
Spaceballs - the overwritten comment
Makes you wonder is they’ll kill MCC to try and push players to infinite which has much more monetization.
From what remember from splitgate once that game started to bleed players it quickly reached untenable numbers, especially for a big ip like halo. But I agree I’ll pay more attention to the articles when they make similar claims.
I’d argue it’s misleading because they are using Steam numbers for Halo. 90% of the people playing are probably on Xbox.