It is demanding but the devs seem very dedicated to optimization. I have never read a dev blog post entirely about CPU optimization that sounded so excited about it. For an early access game, it really is super polished.
I haven’t tried scaling to super late game production levels, but you can easily finish the non-repeatable techs before noticing any performance hitches.
It is demanding but the devs seem very dedicated to optimization. I have never read a dev blog post entirely about CPU optimization that sounded so excited about it. For an early access game, it really is super polished.
I haven’t tried scaling to super late game production levels, but you can easily finish the non-repeatable techs before noticing any performance hitches.