Or hell, co-op. Video game development is the platonic ideal of workers producing all value. There are no material inputs besides time and electricity. Studios got big because scale provides reach and makes risks survivable… and then stayed big because some projects were only possible with a metric shitload of people.
But it’s just people. There’s no raw ore coming into a million-dollar factory and leaving as patio furniture. Capital mostly provides desktop computers… and desks. The boss can’t fire everyone and hire scabs because they will never make the same product. No more than you could fire all the members of a band and still get their next album.
Uuuunion.
Or hell, co-op. Video game development is the platonic ideal of workers producing all value. There are no material inputs besides time and electricity. Studios got big because scale provides reach and makes risks survivable… and then stayed big because some projects were only possible with a metric shitload of people.
But it’s just people. There’s no raw ore coming into a million-dollar factory and leaving as patio furniture. Capital mostly provides desktop computers… and desks. The boss can’t fire everyone and hire scabs because they will never make the same product. No more than you could fire all the members of a band and still get their next album.