Sony has published a patent that talks of amending in-game difficulty levels in real time as a player perhaps struggles or succeeds with certain elements
What I like more than this is when games make every individual aspect of difficulty (e.g. enemy health, enemy aggression, enemy damage, etc.) something you can tweak in the accessibility menu. Spider-Man 2 and The Last of Us Part 1 are two good examples of this.
What I like more than this is when games make every individual aspect of difficulty (e.g. enemy health, enemy aggression, enemy damage, etc.) something you can tweak in the accessibility menu. Spider-Man 2 and The Last of Us Part 1 are two good examples of this.
Don’t Starve is probably the supreme example of this. It’s great. You can adjust difficulty in specific areas.
I think there are toggles for that in the first Spider-Man as well. It’s there in the System Shock remake, too, as well as (I think) Jedi: Survivor.
I loved this in Mount and Blade: Warband, not sure if it made it into Bannerlord.