• 4am@lemm.ee
    link
    fedilink
    arrow-up
    5
    ·
    11 months ago

    MMO kind of implies that you’re online with everyone at once, at least in the overworld

    • Kecessa@sh.itjust.works
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      edit-2
      11 months ago

      By that definition an MMO has never existed as all of them are divided by servers.

      But!

      Let’s say an MMO becomes unpopular and there’s only one server left and at most 70 concurrent players, is the game not an MMO anymore because some games with 100 players on the same server aren’t considered MMOs?

      • ShortBoweledClown@lemmy.one
        link
        fedilink
        arrow-up
        2
        ·
        11 months ago

        By that definition an MMO has never existed as all of them are divided by servers.

        I’m pretty sure EVE is a single server.

        • KairuByte@lemmy.dbzer0.comM
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          11 months ago

          While the servers are indeed likely to be joined, I highly doubt there isn’t an instancing system in case every eve player decides to travel to the exact same coordinates at the same time.

          Otherwise a large enough corp could essentially “chunk ban” an area.

    • yesdogishere@kbin.social
      link
      fedilink
      arrow-up
      1
      arrow-down
      2
      ·
      11 months ago

      poeple are bored shitless with fps style multiplayer games, and after that, bored shitless of crappy lead tier mmos likes WoW, NW, GW2 etc whose endgame is really shit. Compared to Champions of Regnum or DAOC, all the lead tiers are boring as hell. Zero endgame creativity – the only thing that makes mmos worthwhile is solid endgame RvR open pvp. If ur mmo doe not have it, then you will perish like The Day Before.